Fixed line endings
- Line endings were not correct causing files to not display correctly.
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03b2e7d440
commit
6271af0eb3
70 changed files with 7119 additions and 523 deletions
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@ -3,5 +3,71 @@ using static Raylib.Raylib;
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public partial class text_bmfont_ttf
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{
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/*******************************************************************************************
*
* raylib [text] example - BMFont and TTF Fonts loading
*
* This example has been created using raylib 1.4 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2016 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont and ttf sprite fonts loading");
string msgBm = "THIS IS AN AngelCode SPRITE FONT";
string msgTtf = "THIS SPRITE FONT has been GENERATED from a TTF";
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
Font fontBm = LoadFont("resources/bmfont.fnt"); // BMFont (AngelCode)
Font fontTtf = LoadFont("resources/pixantiqua.ttf"); // TTF font
Vector2 fontPosition;
fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msgBm, fontBm.baseSize, 0).x/2;
fontPosition.y = screenHeight/2 - fontBm.baseSize/2 - 80;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update variables here...
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawTextEx(fontBm, msgBm, fontPosition, fontBm.baseSize, 0, MAROON);
DrawTextEx(fontTtf, msgTtf, new Vector2( 75.0f, 240.0f ), fontTtf.baseSize*0.8f, 2, LIME);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadFont(fontBm); // AngelCode Font unloading
UnloadFont(fontTtf); // TTF Font unloading
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
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/*******************************************************************************************
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*
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* raylib [text] example - BMFont and TTF Fonts loading
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*
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* This example has been created using raylib 1.4 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2016 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont and ttf sprite fonts loading");
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string msgBm = "THIS IS AN AngelCode SPRITE FONT";
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string msgTtf = "THIS SPRITE FONT has been GENERATED from a TTF";
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// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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Font fontBm = LoadFont("resources/bmfont.fnt"); // BMFont (AngelCode)
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Font fontTtf = LoadFont("resources/pixantiqua.ttf"); // TTF font
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Vector2 fontPosition;
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fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msgBm, fontBm.baseSize, 0).x/2;
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fontPosition.y = screenHeight/2 - fontBm.baseSize/2 - 80;
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update variables here...
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawTextEx(fontBm, msgBm, fontPosition, fontBm.baseSize, 0, MAROON);
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DrawTextEx(fontTtf, msgTtf, new Vector2( 75.0f, 240.0f ), fontTtf.baseSize*0.8f, 2, LIME);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadFont(fontBm); // AngelCode Font unloading
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UnloadFont(fontTtf); // TTF Font unloading
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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