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https://github.com/raylib-cs/raylib-cs
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Fixed line endings
- Line endings were not correct causing files to not display correctly.
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@@ -4,5 +4,83 @@ using static Raylib.CameraType;
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public partial class models_geometric_shapes
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{
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/*******************************************************************************************
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/*******************************************************************************************
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*
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* raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...)
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes");
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// Define the camera to look into our 3d world
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Camera3D camera = new Camera3D();
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camera.position = new Vector3( 0.0f, 10.0f, 10.0f );
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camera.target = new Vector3( 0.0f, 0.0f, 0.0f );
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camera.up = new Vector3( 0.0f, 1.0f, 0.0f );
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camera.fovy = 45.0f;
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camera.type = CAMERA_PERSPECTIVE;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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BeginMode3D(camera);
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DrawCube(new Vector3(-4.0f, 0.0f, 2.0f), 2.0f, 5.0f, 2.0f, RED);
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DrawCubeWires(new Vector3(-4.0f, 0.0f, 2.0f), 2.0f, 5.0f, 2.0f, GOLD);
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DrawCubeWires(new Vector3(-4.0f, 0.0f, -2.0f), 3.0f, 6.0f, 2.0f, MAROON);
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DrawSphere(new Vector3(-1.0f, 0.0f, -2.0f), 1.0f, GREEN);
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DrawSphereWires(new Vector3(1.0f, 0.0f, 2.0f), 2.0f, 16, 16, LIME);
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DrawCylinder(new Vector3(4.0f, 0.0f, -2.0f), 1.0f, 2.0f, 3.0f, 4, SKYBLUE);
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DrawCylinderWires(new Vector3(4.0f, 0.0f, -2.0f), 1.0f, 2.0f, 3.0f, 4, DARKBLUE);
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DrawCylinderWires(new Vector3(4.5f, -1.0f, 2.0f), 1.0f, 1.0f, 2.0f, 6, BROWN);
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DrawCylinder(new Vector3(1.0f, 0.0f, -4.0f), 0.0f, 1.5f, 3.0f, 8, GOLD);
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DrawCylinderWires(new Vector3(1.0f, 0.0f, -4.0f), 0.0f, 1.5f, 3.0f, 8, PINK);
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DrawGrid(10, 1.0f); // Draw a grid
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EndMode3D();
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DrawFPS(10, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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