Fixed line endings
- Line endings were not correct causing files to not display correctly.
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03b2e7d440
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70 changed files with 7119 additions and 523 deletions
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@ -3,5 +3,84 @@ using static Raylib.Raylib;
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public partial class Examples
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{
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/*******************************************************************************************
*
* raylib [core] example - Custom logging
*
* This example has been created using raylib 2.1 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2018 Ramon Santamaria (@raysan5) and Pablo Marcos Oltra (@pamarcos)
*
********************************************************************************************/
// Custom logging funtion
void LogCustom(int msgType, const char *text, va_list args)
{
char timeStr[64];
time_t now = time(NULL);
struct tm *tm_info = localtime(&now);
strftime(timeStr, sizeof(timeStr), "%Y-%m-%d %H:%M:%S", tm_info);
printf("[%s] ", timeStr);
switch (msgType)
{
case LOG_INFO: printf("[INFO] : "); break;
case LOG_ERROR: printf("[ERROR]: "); break;
case LOG_WARNING: printf("[WARN] : "); break;
case LOG_DEBUG: printf("[DEBUG]: "); break;
default: break;
}
vprintf(text, args);
printf("\n");
}
public static int core_custom_logging()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
// First thing we do is setting our custom logger to ensure everything raylib logs
// will use our own logger instead of its internal one
SetTraceLogCallback(LogCustom);
InitWindow(screenWidth, screenHeight, "raylib [core] example - custom logging");
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Check out the console output to see the custom logger in action!", 60, 200, 20, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
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/*******************************************************************************************
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*
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* raylib [core] example - Custom logging
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*
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* This example has been created using raylib 2.1 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2018 Ramon Santamaria (@raysan5) and Pablo Marcos Oltra (@pamarcos)
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*
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********************************************************************************************/
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// Custom logging funtion
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void LogCustom(int msgType, const char *text, va_list args)
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{
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char timeStr[64];
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time_t now = time(NULL);
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struct tm *tm_info = localtime(&now);
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strftime(timeStr, sizeof(timeStr), "%Y-%m-%d %H:%M:%S", tm_info);
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printf("[%s] ", timeStr);
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switch (msgType)
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{
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case LOG_INFO: printf("[INFO] : "); break;
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case LOG_ERROR: printf("[ERROR]: "); break;
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case LOG_WARNING: printf("[WARN] : "); break;
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case LOG_DEBUG: printf("[DEBUG]: "); break;
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default: break;
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}
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vprintf(text, args);
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printf("\n");
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}
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public static int core_custom_logging()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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// First thing we do is setting our custom logger to ensure everything raylib logs
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// will use our own logger instead of its internal one
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SetTraceLogCallback(LogCustom);
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InitWindow(screenWidth, screenHeight, "raylib [core] example - custom logging");
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Check out the console output to see the custom logger in action!", 60, 200, 20, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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