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https://github.com/raylib-cs/raylib-cs
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Fixed line endings
- Line endings were not correct causing files to not display correctly.
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@@ -5,5 +5,106 @@ using static Raylib.CameraMode;
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public partial class core_3d_picking
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{
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/*******************************************************************************************
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/*******************************************************************************************
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*
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* raylib [core] example - Picking in 3d mode
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*
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* This example has been created using raylib 1.3 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking");
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// Define the camera to look into our 3d world
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Camera3D camera;
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camera.position = new Vector3( 10.0f, 10.0f, 10.0f ); // Camera3D position
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camera.target = new Vector3( 0.0f, 0.0f, 0.0f ); // Camera3D looking at point
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camera.up = new Vector3( 0.0f, 1.0f, 0.0f ); // Camera3D up vector (rotation towards target)
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camera.fovy = 45.0f; // Camera3D field-of-view Y
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camera.type = (int)CAMERA_PERSPECTIVE; // Camera3D mode type
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Vector3 cubePosition = new Vector3( 0.0f, 1.0f, 0.0f );
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Vector3 cubeSize = new Vector3( 2.0f, 2.0f, 2.0f );
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Ray ray = new Ray(new Vector3(0.0f, 0.0f, 0.0f), Vector3.Zero); // Picking line ray
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bool collision = false;
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SetCameraMode(camera, (int)CAMERA_FREE); // Set a free camera mode
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(ref camera); // Update camera
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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{
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ray = GetMouseRay(GetMousePosition(), camera);
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// Check collision between ray and box
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collision = CheckCollisionRayBox(ray,
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new BoundingBox(new Vector3( cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 ),
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new Vector3( cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2 )));
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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BeginMode3D(camera);
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if (collision)
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{
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DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, RED);
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DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, MAROON);
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DrawCubeWires(cubePosition, cubeSize.x + 0.2f, cubeSize.y + 0.2f, cubeSize.z + 0.2f, GREEN);
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}
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else
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{
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DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY);
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DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY);
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}
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DrawRay(ray, MAROON);
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DrawGrid(10, 1.0f);
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EndMode3D();
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DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY);
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if(collision) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, (int)(screenHeight * 0.1f), 30, GREEN);
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DrawFPS(10, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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