chore: clean recommit
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121
Examples/Textures/ImageRotate.cs
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121
Examples/Textures/ImageRotate.cs
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/*******************************************************************************************
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*
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* raylib [textures] example - image rotate
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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* Example originally created with raylib 1.0, last time updated with raylib 1.0
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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using static Raylib_cs.Raylib;
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namespace Examples.Textures;
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public partial class ImageRotate : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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private const int NumTextures = 3;
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public string Name => "Textures / Image Rotate";
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public string Title => "raylib [textures] example - image rotate";
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private Texture2D[] textures;
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private int currentTexture;
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public void Init()
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{
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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var image45 = LoadImage("resources/raylib_logo.png");
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var image90 = LoadImage("resources/raylib_logo.png");
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var imageNeg90 = LoadImage("resources/raylib_logo.png");
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ImageRotate(ref image45, 45);
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ImageRotate(ref image90, 90);
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ImageRotate(ref imageNeg90, -90);
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textures = new Texture2D[NumTextures];
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textures[0] = LoadTextureFromImage(image45);
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textures[1] = LoadTextureFromImage(image90);
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textures[2] = LoadTextureFromImage(imageNeg90);
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UnloadImage(image45);
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UnloadImage(image90);
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UnloadImage(imageNeg90);
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currentTexture = 0;
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}
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsMouseButtonPressed(MouseButton.Left) || IsKeyPressed(KeyboardKey.Right))
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{
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currentTexture = (currentTexture + 1) % NumTextures; // Cycle between the textures
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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DrawTexture(
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textures[currentTexture],
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screenWidth / 2 - textures[currentTexture].Width / 2,
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screenHeight / 2 - textures[currentTexture].Height / 2,
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Color.White);
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DrawText("Press LEFT MOUSE BUTTON to rotate the image clockwise", 250, 420, 10, Color.DarkGray);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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for (var i = 0; i < NumTextures; i++)
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{
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UnloadTexture(textures[i]);
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}
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - image rotate");
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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var game = new ImageRotate();
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game.Init();
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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