chore: clean recommit
This commit is contained in:
parent
8024c6ac40
commit
60ad2e7fb1
122 changed files with 23950 additions and 323 deletions
144
Examples/Textures/ClipboardImage.cs
Normal file
144
Examples/Textures/ClipboardImage.cs
Normal file
|
|
@ -0,0 +1,144 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [textures] example - clipboard image
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
* Example originally created with raylib 6.0, last time updated with raylib 6.0
|
||||
*
|
||||
* Example contributed by Maicon Santana (@maiconpintoabreu) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2026 Maicon Santana (@maiconpintoabreu)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
using System.Numerics;
|
||||
using static Raylib_cs.Raylib;
|
||||
|
||||
namespace Examples.Textures;
|
||||
|
||||
[ExcludeFromBrowser("GetClipboardImage() is a desktop-only OS clipboard feature")]
|
||||
public partial class ClipboardImage : IExample
|
||||
{
|
||||
private const int screenWidth = 800;
|
||||
private const int screenHeight = 450;
|
||||
|
||||
private const int MaxTextureCollection = 20;
|
||||
|
||||
public string Name => "Textures / Clipboard Image";
|
||||
|
||||
public string Title => "raylib [textures] example - clipboard image";
|
||||
|
||||
private struct TextureCollection
|
||||
{
|
||||
public Texture2D Texture;
|
||||
public Vector2 Position;
|
||||
}
|
||||
|
||||
private TextureCollection[] collection;
|
||||
private int currentCollectionIndex;
|
||||
|
||||
public void Init()
|
||||
{
|
||||
collection = new TextureCollection[MaxTextureCollection];
|
||||
currentCollectionIndex = 0;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
if (IsKeyPressed(KeyboardKey.R)) // Reset image collection
|
||||
{
|
||||
// Unload textures to avoid memory leaks
|
||||
for (var i = 0; i < MaxTextureCollection; i++)
|
||||
{
|
||||
UnloadTexture(collection[i].Texture);
|
||||
}
|
||||
|
||||
currentCollectionIndex = 0;
|
||||
}
|
||||
|
||||
if (IsKeyDown(KeyboardKey.LeftControl) && IsKeyPressed(KeyboardKey.V) &&
|
||||
(currentCollectionIndex < MaxTextureCollection))
|
||||
{
|
||||
var image = GetClipboardImage();
|
||||
|
||||
if (IsImageValid(image))
|
||||
{
|
||||
collection[currentCollectionIndex].Texture = LoadTextureFromImage(image);
|
||||
collection[currentCollectionIndex].Position = GetMousePosition();
|
||||
currentCollectionIndex++;
|
||||
UnloadImage(image);
|
||||
}
|
||||
else
|
||||
{
|
||||
TraceLog(TraceLogLevel.Info, "IMAGE: Could not retrieve image from clipboard");
|
||||
}
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(Color.RayWhite);
|
||||
|
||||
for (var i = 0; i < currentCollectionIndex; i++)
|
||||
{
|
||||
if (IsTextureValid(collection[i].Texture))
|
||||
{
|
||||
DrawTexturePro(collection[i].Texture,
|
||||
new Rectangle(0, 0, collection[i].Texture.Width, collection[i].Texture.Height),
|
||||
new Rectangle(collection[i].Position.X, collection[i].Position.Y, collection[i].Texture.Width, collection[i].Texture.Height),
|
||||
new Vector2(collection[i].Texture.Width * 0.5f, collection[i].Texture.Height * 0.5f),
|
||||
0.0f, Color.White);
|
||||
}
|
||||
}
|
||||
|
||||
DrawRectangle(0, 0, screenWidth, 40, Color.Black);
|
||||
DrawText("Clipboard Image - Ctrl+V to Paste and R to Reset ", 120, 10, 20, Color.LightGray);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
public void Unload()
|
||||
{
|
||||
for (var i = 0; i < MaxTextureCollection; i++)
|
||||
{
|
||||
UnloadTexture(collection[i].Texture);
|
||||
}
|
||||
}
|
||||
|
||||
public static int Main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "raylib [textures] example - clipboard image");
|
||||
|
||||
SetTargetFPS(60);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
var game = new ClipboardImage();
|
||||
game.Init();
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
game.Update();
|
||||
}
|
||||
|
||||
game.Unload();
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
Loading…
Reference in a new issue