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chore: clean recommit

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tiger tiger tiger 2026-07-07 23:47:38 +02:00
commit 60ad2e7fb1
122 changed files with 23950 additions and 323 deletions

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/*******************************************************************************************
*
* raylib [shapes] example - recursive tree
*
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 6.0, last time updated with raylib 6.0
*
* Example contributed by Jopestpe (@jopestpe)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 Jopestpe (@jopestpe)
*
********************************************************************************************/
using System;
using System.Numerics;
using static Raylib_cs.Raylib;
namespace Examples.Shapes;
public partial class RecursiveTree : IExample
{
private const int screenWidth = 800;
private const int screenHeight = 450;
public string Name => "Shapes / Recursive Tree";
public string Title => "raylib [shapes] example - recursive tree";
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
private struct Branch
{
public Vector2 start;
public Vector2 end;
public float angle;
public float length;
}
private Vector2 start;
private float angle;
private float thick;
private float treeDepth;
private float branchDecay;
private float length;
private bool bezier;
private Branch[] branches;
public void Init()
{
start = new Vector2((screenWidth / 2.0f) - 125.0f, (float)screenHeight);
angle = 40.0f;
thick = 1.0f;
treeDepth = 10.0f;
branchDecay = 0.66f;
length = 120.0f;
bezier = false;
branches = new Branch[1030];
}
public void Update()
{
// Update
//----------------------------------------------------------------------------------
float theta = angle * DEG2RAD;
int maxBranches = (int)(MathF.Pow(2, MathF.Floor(treeDepth)));
int count = 0;
Vector2 initialEnd = new Vector2(start.X + length * MathF.Sin(0.0f), start.Y - length * MathF.Cos(0.0f));
branches[count++] = new Branch { start = start, end = initialEnd, angle = 0.0f, length = length };
for (int i = 0; i < count; i++)
{
Branch branch = branches[i];
if (branch.length < 2) continue;
float nextLength = branch.length * branchDecay;
if (count < maxBranches && nextLength >= 2)
{
Vector2 branchStart = branch.end;
float angle1 = branch.angle + theta;
Vector2 branchEnd1 = new Vector2(branchStart.X + nextLength * MathF.Sin(angle1), branchStart.Y - nextLength * MathF.Cos(angle1));
branches[count++] = new Branch { start = branchStart, end = branchEnd1, angle = angle1, length = nextLength };
float angle2 = branch.angle - theta;
Vector2 branchEnd2 = new Vector2(branchStart.X + nextLength * MathF.Sin(angle2), branchStart.Y - nextLength * MathF.Cos(angle2));
branches[count++] = new Branch { start = branchStart, end = branchEnd2, angle = angle2, length = nextLength };
}
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Color.RayWhite);
for (int i = 0; i < count; i++)
{
Branch branch = branches[i];
if (branch.length >= 2)
{
if (bezier) DrawLineBezier(branch.start, branch.end, thick, Color.Red);
else DrawLineEx(branch.start, branch.end, thick, Color.Red);
}
}
DrawLine(580, 0, 580, GetScreenHeight(), new Color(218, 218, 218, 255));
DrawRectangle(580, 0, GetScreenWidth(), GetScreenHeight(), new Color(232, 232, 232, 255));
// Draw GUI controls (minimal raygui-like controls, raygui is not bound in raylib-cs)
//------------------------------------------------------------------------------
GuiSliderBar(new Rectangle(640, 40, 120, 20), "Angle", $"{angle:F0}", ref angle, 0, 180);
GuiSliderBar(new Rectangle(640, 70, 120, 20), "Length", $"{length:F0}", ref length, 12.0f, 240.0f);
GuiSliderBar(new Rectangle(640, 100, 120, 20), "Decay", $"{branchDecay:F2}", ref branchDecay, 0.1f, 0.78f);
GuiSliderBar(new Rectangle(640, 130, 120, 20), "Depth", $"{treeDepth:F0}", ref treeDepth, 1.0f, 10.0f);
GuiSliderBar(new Rectangle(640, 160, 120, 20), "Thick", $"{thick:F0}", ref thick, 1, 8);
GuiCheckBox(new Rectangle(640, 190, 20, 20), "Bezier", ref bezier);
//------------------------------------------------------------------------------
DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
}
//----------------------------------------------------------------------------------
// Minimal raygui-like widgets (plain raylib re-implementation)
//----------------------------------------------------------------------------------
private static void GuiSliderBar(Rectangle bounds, string textLeft, string textRight, ref float value, float minValue, float maxValue)
{
Vector2 mouse = GetMousePosition();
bool hover = CheckCollisionPointRec(mouse, bounds);
if (hover && IsMouseButtonDown(MouseButton.Left))
{
value = minValue + ((mouse.X - bounds.X) / bounds.Width) * (maxValue - minValue);
if (value < minValue) value = minValue;
if (value > maxValue) value = maxValue;
}
DrawRectangleRec(bounds, Color.LightGray);
float pct = (value - minValue) / (maxValue - minValue);
DrawRectangleRec(new Rectangle(bounds.X, bounds.Y, bounds.Width * pct, bounds.Height), Color.SkyBlue);
DrawRectangleLinesEx(bounds, 1, Color.Gray);
if (textLeft != null) DrawText(textLeft, (int)bounds.X - MeasureText(textLeft, 10) - 5, (int)(bounds.Y + bounds.Height / 2 - 5), 10, Color.DarkGray);
if (textRight != null) DrawText(textRight, (int)(bounds.X + bounds.Width + 5), (int)(bounds.Y + bounds.Height / 2 - 5), 10, Color.DarkGray);
}
private static void GuiCheckBox(Rectangle bounds, string text, ref bool active)
{
Vector2 mouse = GetMousePosition();
bool hover = CheckCollisionPointRec(mouse, bounds);
if (hover && IsMouseButtonPressed(MouseButton.Left)) active = !active;
DrawRectangleLinesEx(bounds, 1, hover ? Color.DarkBlue : Color.Gray);
if (active) DrawRectangle((int)bounds.X + 4, (int)bounds.Y + 4, (int)bounds.Width - 8, (int)bounds.Height - 8, Color.DarkGray);
if (text != null) DrawText(text, (int)(bounds.X + bounds.Width + 8), (int)(bounds.Y + bounds.Height / 2 - 5), 10, Color.DarkGray);
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - recursive tree");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
var game = new RecursiveTree();
game.Init();
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}