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chore: clean recommit

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tiger tiger tiger 2026-07-07 23:47:38 +02:00
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/*******************************************************************************************
*
* raylib [shapes] example - lines drawing
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 6.0, last time updated with raylib 5.6
*
* Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 Robin (@RobinsAviary)
*
********************************************************************************************/
using System.Numerics;
using static Raylib_cs.Raylib;
using static Raylib_cs.Raymath;
namespace Examples.Shapes;
public partial class LinesDrawing : IExample
{
private const int screenWidth = 800;
private const int screenHeight = 450;
public string Name => "Shapes / Lines Drawing";
public string Title => "raylib [shapes] example - lines drawing";
// Hint text that shows before you click the screen
private bool startText;
// The mouse's position on the previous frame
private Vector2 mousePositionPrevious;
// The canvas to draw lines on
private RenderTexture2D canvas;
// The line's thickness
private float lineThickness;
// The lines hue (in HSV, from 0-360)
private float lineHue;
public void Init()
{
// Hint text that shows before you click the screen
startText = true;
// The mouse's position on the previous frame
mousePositionPrevious = GetMousePosition();
// The canvas to draw lines on
canvas = LoadRenderTexture(screenWidth, screenHeight);
// The line's thickness
lineThickness = 8.0f;
// The lines hue (in HSV, from 0-360)
lineHue = 0.0f;
// Clear the canvas to the background color
BeginTextureMode(canvas);
ClearBackground(Color.RayWhite);
EndTextureMode();
}
public void Update()
{
// Update
//----------------------------------------------------------------------------------
// Disable the hint text once the user clicks
if (IsMouseButtonPressed(MouseButton.Left) && startText) startText = false;
// Clear the canvas when the user middle-clicks
if (IsMouseButtonPressed(MouseButton.Middle))
{
BeginTextureMode(canvas);
ClearBackground(Color.RayWhite);
EndTextureMode();
}
// Store whether the left and right buttons are down
bool leftButtonDown = IsMouseButtonDown(MouseButton.Left);
bool rightButtonDown = IsMouseButtonDown(MouseButton.Right);
if (leftButtonDown || rightButtonDown)
{
// The color for the line
Color drawColor = Color.White;
if (leftButtonDown)
{
// Increase the hue value by the distance our cursor has moved since the last frame (divided by 3)
lineHue += Vector2Distance(mousePositionPrevious, GetMousePosition())/3.0f;
// While the hue is >=360, subtract it to bring it down into the range 0-360
// This is more visually accurate than resetting to zero
while (lineHue >= 360.0f) lineHue -= 360.0f;
// Create the final color
drawColor = ColorFromHSV(lineHue, 1.0f, 1.0f);
}
else if (rightButtonDown) drawColor = Color.RayWhite; // Use the background color as an "eraser"
// Draw the line onto the canvas
BeginTextureMode(canvas);
// Circles act as "caps", smoothing corners
DrawCircleV(mousePositionPrevious, lineThickness/2.0f, drawColor);
DrawCircleV(GetMousePosition(), lineThickness/2.0f, drawColor);
DrawLineEx(mousePositionPrevious, GetMousePosition(), lineThickness, drawColor);
EndTextureMode();
}
// Update line thickness based on mousewheel
lineThickness += GetMouseWheelMove();
lineThickness = Clamp(lineThickness, 1.0f, 500.0f);
// Update mouse's previous position
mousePositionPrevious = GetMousePosition();
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
// Draw the render texture to the screen, flipped vertically to make it appear top-side up
DrawTextureRec(canvas.Texture, new Rectangle(0.0f, 0.0f, (float)canvas.Texture.Width, (float)-canvas.Texture.Height), Vector2Zero(), Color.White);
// Draw the preview circle
if (!leftButtonDown) DrawCircleLinesV(GetMousePosition(), lineThickness/2.0f, new Color(127, 127, 127, 127));
// Draw the hint text
if (startText) DrawText("try clicking and dragging!", 275, 215, 20, Color.LightGray);
EndDrawing();
//----------------------------------------------------------------------------------
}
public void Unload()
{
UnloadRenderTexture(canvas); // Unload the canvas render texture
}
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - lines drawing");
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
var game = new LinesDrawing();
game.Init();
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
game.Update();
}
game.Unload();
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}