chore: clean recommit
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122 changed files with 23950 additions and 323 deletions
173
Examples/Shapes/LinesDrawing.cs
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173
Examples/Shapes/LinesDrawing.cs
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/*******************************************************************************************
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*
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* raylib [shapes] example - lines drawing
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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* Example originally created with raylib 6.0, last time updated with raylib 5.6
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*
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* Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2025 Robin (@RobinsAviary)
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*
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********************************************************************************************/
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using System.Numerics;
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using static Raylib_cs.Raylib;
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using static Raylib_cs.Raymath;
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namespace Examples.Shapes;
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public partial class LinesDrawing : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public string Name => "Shapes / Lines Drawing";
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public string Title => "raylib [shapes] example - lines drawing";
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// Hint text that shows before you click the screen
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private bool startText;
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// The mouse's position on the previous frame
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private Vector2 mousePositionPrevious;
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// The canvas to draw lines on
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private RenderTexture2D canvas;
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// The line's thickness
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private float lineThickness;
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// The lines hue (in HSV, from 0-360)
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private float lineHue;
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public void Init()
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{
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// Hint text that shows before you click the screen
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startText = true;
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// The mouse's position on the previous frame
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mousePositionPrevious = GetMousePosition();
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// The canvas to draw lines on
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canvas = LoadRenderTexture(screenWidth, screenHeight);
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// The line's thickness
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lineThickness = 8.0f;
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// The lines hue (in HSV, from 0-360)
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lineHue = 0.0f;
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// Clear the canvas to the background color
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BeginTextureMode(canvas);
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ClearBackground(Color.RayWhite);
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EndTextureMode();
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}
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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// Disable the hint text once the user clicks
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if (IsMouseButtonPressed(MouseButton.Left) && startText) startText = false;
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// Clear the canvas when the user middle-clicks
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if (IsMouseButtonPressed(MouseButton.Middle))
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{
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BeginTextureMode(canvas);
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ClearBackground(Color.RayWhite);
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EndTextureMode();
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}
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// Store whether the left and right buttons are down
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bool leftButtonDown = IsMouseButtonDown(MouseButton.Left);
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bool rightButtonDown = IsMouseButtonDown(MouseButton.Right);
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if (leftButtonDown || rightButtonDown)
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{
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// The color for the line
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Color drawColor = Color.White;
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if (leftButtonDown)
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{
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// Increase the hue value by the distance our cursor has moved since the last frame (divided by 3)
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lineHue += Vector2Distance(mousePositionPrevious, GetMousePosition())/3.0f;
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// While the hue is >=360, subtract it to bring it down into the range 0-360
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// This is more visually accurate than resetting to zero
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while (lineHue >= 360.0f) lineHue -= 360.0f;
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// Create the final color
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drawColor = ColorFromHSV(lineHue, 1.0f, 1.0f);
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}
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else if (rightButtonDown) drawColor = Color.RayWhite; // Use the background color as an "eraser"
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// Draw the line onto the canvas
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BeginTextureMode(canvas);
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// Circles act as "caps", smoothing corners
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DrawCircleV(mousePositionPrevious, lineThickness/2.0f, drawColor);
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DrawCircleV(GetMousePosition(), lineThickness/2.0f, drawColor);
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DrawLineEx(mousePositionPrevious, GetMousePosition(), lineThickness, drawColor);
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EndTextureMode();
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}
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// Update line thickness based on mousewheel
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lineThickness += GetMouseWheelMove();
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lineThickness = Clamp(lineThickness, 1.0f, 500.0f);
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// Update mouse's previous position
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mousePositionPrevious = GetMousePosition();
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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// Draw the render texture to the screen, flipped vertically to make it appear top-side up
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DrawTextureRec(canvas.Texture, new Rectangle(0.0f, 0.0f, (float)canvas.Texture.Width, (float)-canvas.Texture.Height), Vector2Zero(), Color.White);
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// Draw the preview circle
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if (!leftButtonDown) DrawCircleLinesV(GetMousePosition(), lineThickness/2.0f, new Color(127, 127, 127, 127));
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// Draw the hint text
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if (startText) DrawText("try clicking and dragging!", 275, 215, 20, Color.LightGray);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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UnloadRenderTexture(canvas); // Unload the canvas render texture
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - lines drawing");
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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var game = new LinesDrawing();
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game.Init();
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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