chore: clean recommit
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148
Examples/Models/DirectionalBillboard.cs
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148
Examples/Models/DirectionalBillboard.cs
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/*******************************************************************************************
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*
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* raylib [models] example - directional billboard
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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* Example originally created with raylib 6.0, last time updated with raylib 6.0
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*
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* Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2025 Robin (@RobinsAviary)
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* Killbot art by patvanmackelberg https://opengameart.org/content/killbot-8-directional under CC0
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*
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********************************************************************************************/
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using System;
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using System.Numerics;
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using static Raylib_cs.Raylib;
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using static Raylib_cs.Raymath;
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namespace Examples.Models;
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public partial class DirectionalBillboard : IExample
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{
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private const int screenWidth = 800;
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private const int screenHeight = 450;
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public string Name => "Models / Directional Billboard";
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public string Title => "raylib [models] example - directional billboard";
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private Camera3D camera;
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private Texture2D skillbot;
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private float animTimer;
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private uint anim;
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public void Init()
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{
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// Set up the camera
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camera = new();
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camera.Position = new Vector3(2.0f, 1.0f, 2.0f); // Starting position
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camera.Target = new Vector3(0.0f, 0.5f, 0.0f); // Target position
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camera.Up = new Vector3(0.0f, 1.0f, 0.0f); // Up vector
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camera.FovY = 45.0f; // FOV
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camera.Projection = CameraProjection.Perspective; // Projection type (Standard 3D perspective)
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// Load billboard texture
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skillbot = LoadTexture("resources/skillbot.png");
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// Timer to update animation
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animTimer = 0.0f;
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// Animation frame
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anim = 0;
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}
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public void Update()
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(ref camera, CameraMode.Orbital);
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// Update timer with delta time
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animTimer += GetFrameTime();
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// Update frame index after a certain amount of time (half a second)
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if (animTimer > 0.5f)
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{
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animTimer = 0.0f;
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anim += 1;
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}
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// Reset frame index to zero on overflow
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if (anim >= 4)
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{
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anim = 0;
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}
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// Find the current direction frame based on the camera position to the billboard object
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var dir = (float)Math.Floor(((Vector2Angle(new Vector2(2.0f, 0.0f), new Vector2(camera.Position.X, camera.Position.Z)) / MathF.PI) * 4.0f) + 0.25f);
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// Correct frame index if angle is negative
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if (dir < 0.0f)
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{
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dir = 8.0f - Math.Abs((int)dir);
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(Color.RayWhite);
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BeginMode3D(camera);
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DrawGrid(10, 1.0f);
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// Draw billboard pointing straight up to the sky, rotated relative to the camera and offset from the bottom
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DrawBillboardPro(camera, skillbot, new Rectangle(0.0f + (anim * 24.0f), 0.0f + (dir * 24.0f), 24.0f, 24.0f),
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Vector3.Zero, new Vector3(0.0f, 1.0f, 0.0f), Vector2.One, new Vector2(0.5f, 0.0f), 0, Color.White);
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EndMode3D();
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// Render various variables for reference
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DrawText($"animation: {anim}", 10, 10, 20, Color.DarkGray);
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DrawText($"direction frame: {dir:0}", 10, 40, 20, Color.DarkGray);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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public void Unload()
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{
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// Unload billboard texture
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UnloadTexture(skillbot);
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}
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [models] example - directional billboard");
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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var game = new DirectionalBillboard();
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game.Init();
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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game.Update();
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}
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game.Unload();
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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