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IsMaterialReady renamed

This commit is contained in:
JupiterRider 2024-12-06 20:55:32 +01:00
commit 5b6874f494

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@ -2578,9 +2578,9 @@ public static unsafe partial class Raylib
[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)] [DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern Material LoadMaterialDefault(); public static extern Material LoadMaterialDefault();
/// <summary>Check if a material is ready</summary> /// <summary>Check if a material is valid (shader assigned, map textures loaded in GPU)</summary>
[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)] [DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern CBool IsMaterialReady(Material material); public static extern CBool IsMaterialValid(Material material);
/// <summary>Unload material from GPU memory (VRAM)</summary> /// <summary>Unload material from GPU memory (VRAM)</summary>
[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)] [DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]