IsMaterialReady renamed
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1 changed files with 2 additions and 2 deletions
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@ -2578,9 +2578,9 @@ public static unsafe partial class Raylib
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[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern Material LoadMaterialDefault();
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/// <summary>Check if a material is ready</summary>
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/// <summary>Check if a material is valid (shader assigned, map textures loaded in GPU)</summary>
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[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern CBool IsMaterialReady(Material material);
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public static extern CBool IsMaterialValid(Material material);
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/// <summary>Unload material from GPU memory (VRAM)</summary>
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[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]
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