Managed methods for updating textures
This commit is contained in:
parent
902bcebddc
commit
598201facd
2 changed files with 53 additions and 7 deletions
|
|
@ -652,6 +652,36 @@ namespace Raylib_cs
|
|||
return LoadTexture(str1.AsPointer());
|
||||
}
|
||||
|
||||
/// <summary>Update GPU texture with new data</summary>
|
||||
public static void UpdateTexture<T>(Texture2D texture, T[] pixels) where T : unmanaged
|
||||
{
|
||||
UpdateTexture(texture, (ReadOnlySpan<T>)pixels);
|
||||
}
|
||||
|
||||
/// <summary>Update GPU texture with new data</summary>
|
||||
public static void UpdateTexture<T>(Texture2D texture, ReadOnlySpan<T> pixels) where T : unmanaged
|
||||
{
|
||||
fixed (void* pixelPtr = pixels)
|
||||
{
|
||||
UpdateTexture(texture, pixelPtr);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Update GPU texture rectangle with new data</summary>
|
||||
public static void UpdateTextureRec<T>(Texture2D texture, Rectangle rec, T[] pixels) where T : unmanaged
|
||||
{
|
||||
UpdateTextureRec(texture, rec, (ReadOnlySpan<T>)pixels);
|
||||
}
|
||||
|
||||
/// <summary>Update GPU texture rectangle with new data</summary>
|
||||
public static void UpdateTextureRec<T>(Texture2D texture, Rectangle rec, ReadOnlySpan<T> pixels) where T : unmanaged
|
||||
{
|
||||
fixed (void* pixelPtr = pixels)
|
||||
{
|
||||
UpdateTextureRec(texture, rec, pixelPtr);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Generate GPU mipmaps for a texture</summary>
|
||||
public static void GenTextureMipmaps(ref Texture2D texture)
|
||||
{
|
||||
|
|
|
|||
Loading…
Reference in a new issue