Managed methods for updating textures
This commit is contained in:
parent
902bcebddc
commit
598201facd
2 changed files with 53 additions and 7 deletions
|
|
@ -1,9 +1,9 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.27703.2035
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.6.33829.357
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Raylib-cs", "Raylib-cs\Raylib-cs.csproj", "{B02C431E-271A-432E-BA5C-EE3B68DBF585}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Raylib-cs", "Raylib-cs\Raylib-cs.csproj", "{B02C431E-271A-432E-BA5C-EE3B68DBF585}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Raylib-cs.Tests", "Raylib-cs.Tests\Raylib-cs.Tests.csproj", "{523DEE6A-20CD-47AB-94A6-8D3C3CF9ADAD}"
|
||||
EndProject
|
||||
|
|
@ -17,14 +17,30 @@ Global
|
|||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{B02C431E-271A-432E-BA5C-EE3B68DBF585}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{B02C431E-271A-432E-BA5C-EE3B68DBF585}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{B02C431E-271A-432E-BA5C-EE3B68DBF585}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{B02C431E-271A-432E-BA5C-EE3B68DBF585}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{523DEE6A-20CD-47AB-94A6-8D3C3CF9ADAD}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{523DEE6A-20CD-47AB-94A6-8D3C3CF9ADAD}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{B02C431E-271A-432E-BA5C-EE3B68DBF585}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{B02C431E-271A-432E-BA5C-EE3B68DBF585}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{B02C431E-271A-432E-BA5C-EE3B68DBF585}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{B02C431E-271A-432E-BA5C-EE3B68DBF585}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{B02C431E-271A-432E-BA5C-EE3B68DBF585}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{B02C431E-271A-432E-BA5C-EE3B68DBF585}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{B02C431E-271A-432E-BA5C-EE3B68DBF585}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{B02C431E-271A-432E-BA5C-EE3B68DBF585}.Release|x64.Build.0 = Release|Any CPU
|
||||
{B02C431E-271A-432E-BA5C-EE3B68DBF585}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{B02C431E-271A-432E-BA5C-EE3B68DBF585}.Release|x86.Build.0 = Release|Any CPU
|
||||
{523DEE6A-20CD-47AB-94A6-8D3C3CF9ADAD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{523DEE6A-20CD-47AB-94A6-8D3C3CF9ADAD}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{523DEE6A-20CD-47AB-94A6-8D3C3CF9ADAD}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{523DEE6A-20CD-47AB-94A6-8D3C3CF9ADAD}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{523DEE6A-20CD-47AB-94A6-8D3C3CF9ADAD}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{523DEE6A-20CD-47AB-94A6-8D3C3CF9ADAD}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{523DEE6A-20CD-47AB-94A6-8D3C3CF9ADAD}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{523DEE6A-20CD-47AB-94A6-8D3C3CF9ADAD}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{523DEE6A-20CD-47AB-94A6-8D3C3CF9ADAD}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{523DEE6A-20CD-47AB-94A6-8D3C3CF9ADAD}.Release|x64.Build.0 = Release|Any CPU
|
||||
{523DEE6A-20CD-47AB-94A6-8D3C3CF9ADAD}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{523DEE6A-20CD-47AB-94A6-8D3C3CF9ADAD}.Release|x86.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
|
|||
|
|
@ -652,6 +652,36 @@ namespace Raylib_cs
|
|||
return LoadTexture(str1.AsPointer());
|
||||
}
|
||||
|
||||
/// <summary>Update GPU texture with new data</summary>
|
||||
public static void UpdateTexture<T>(Texture2D texture, T[] pixels) where T : unmanaged
|
||||
{
|
||||
UpdateTexture(texture, (ReadOnlySpan<T>)pixels);
|
||||
}
|
||||
|
||||
/// <summary>Update GPU texture with new data</summary>
|
||||
public static void UpdateTexture<T>(Texture2D texture, ReadOnlySpan<T> pixels) where T : unmanaged
|
||||
{
|
||||
fixed (void* pixelPtr = pixels)
|
||||
{
|
||||
UpdateTexture(texture, pixelPtr);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Update GPU texture rectangle with new data</summary>
|
||||
public static void UpdateTextureRec<T>(Texture2D texture, Rectangle rec, T[] pixels) where T : unmanaged
|
||||
{
|
||||
UpdateTextureRec(texture, rec, (ReadOnlySpan<T>)pixels);
|
||||
}
|
||||
|
||||
/// <summary>Update GPU texture rectangle with new data</summary>
|
||||
public static void UpdateTextureRec<T>(Texture2D texture, Rectangle rec, ReadOnlySpan<T> pixels) where T : unmanaged
|
||||
{
|
||||
fixed (void* pixelPtr = pixels)
|
||||
{
|
||||
UpdateTextureRec(texture, rec, pixelPtr);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Generate GPU mipmaps for a texture</summary>
|
||||
public static void GenTextureMipmaps(ref Texture2D texture)
|
||||
{
|
||||
|
|
|
|||
Loading…
Reference in a new issue