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WASM support, using official binaries (#341)

* chg: New build system that uses the officially distributed binaries, bumped version to 8.0.0, simplified git workflow, removed deprecated OpenGL 1.1 functionality.

* chg: Modernize CI workflow, enable SourceLink

- Bump workflow actions to latest majors (Node 24); drop deprecated softprops/action-gh-release@v1
- Trigger push builds on main instead of master
- Create local nuget feed dir before pack (fixes NU1301)
- Enable Microsoft.SourceLink.GitHub for debugging symbols (ref PR #340)

* fix: centralized version data in Directory.build.props, and fixed various interop details that had incorrect function signatures

* chore: updated readme

* fix: version the native extract marker and chain download via DependsOnTargets

The .extracted marker now includes the raylib package name, so bumping
TargetRaylibTag re-extracts the new archive instead of silently keeping
(and packing/copying) the previous version's files.

_PrepareNativeLibrary and _StageWasmNative now depend directly on
_DownloadAndExtractInternal instead of CallTarget-ing it; dependency
targets run in the same project instance, so the resolved properties
(RaylibPackageName etc.) propagate naturally.

* fix: let the binding build for browser-wasm on both net8.0 and net10.0

The net8-era wasm workload (Microsoft.NET.Runtime.WebAssembly.Sdk 8.0.x,
auto-imported for RID browser-wasm) treats every browser-wasm project as
a wasm app: it forces OutputType=Exe after project evaluation (CS5001
for a classlib) and hooks its app-bundle build after Build, which errors
because a library has no assemblies to bundle. Opt Raylib-cs out via
DisableAutoWasmBuildApp (props time, before the workload defaults its
trigger) and pin OutputType back to Library in Directory.Build.targets
(evaluated after the workload props, so the assignment wins). net10's
wasm SDK needs neither workaround.

* chore: readme updated

* chg: simplifying build logic - a simple line in the documentation should save us the code here

* fix: Wrong signature of FrameBufferComplete

* chore: readme update

* feat: samples default to local project reference, and can optionally use the nuget package

* fix: Examples.csproj runs the download task when building locally
This commit is contained in:
tiger tiger tiger 2026-07-20 19:39:19 +02:00 committed by GitHub
commit 565f0912ea
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27 changed files with 403 additions and 364 deletions

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@ -1,7 +1,7 @@
<Project>
<PropertyGroup>
<TargetRaylibTag>6.0</TargetRaylibTag>
<Version>8.0.0</Version>
<PackageVersion>8.0.0</PackageVersion>
<Version>$(RaylibCsVersion)</Version>
<PackageVersion>$(RaylibCsVersion)</PackageVersion>
</PropertyGroup>
</Project>

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@ -1,54 +1,165 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net8.0;net10.0</TargetFrameworks>
<EnableDefaultItems>false</EnableDefaultItems>
<AssemblyName>Raylib-cs</AssemblyName>
<RootNamespace>Raylib_cs</RootNamespace>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<NoWarn>$(NoWarn);1591</NoWarn>
<LangVersion>12</LangVersion>
</PropertyGroup>
<PropertyGroup>
<TargetFrameworks>net8.0;net10.0</TargetFrameworks>
<AssemblyName>Raylib-cs</AssemblyName>
<RootNamespace>Raylib_cs</RootNamespace>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>12</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Title>Raylib-cs</Title>
<Description>C# bindings for raylib - A simple and easy-to-use library to learn videogames programming</Description>
<RepositoryUrl>https://github.com/raylib-cs/raylib-cs/</RepositoryUrl>
<Authors>raylib-cs</Authors>
<PackageLicenseExpression>Zlib</PackageLicenseExpression>
<PackageReadmeFile>README.md</PackageReadmeFile>
<PackageIcon>raylib-cs_64x64.png</PackageIcon>
<PackageTags>raylib csharp gamedev</PackageTags>
<PackageProjectUrl>https://www.raylib.com/</PackageProjectUrl>
<PackProject>true</PackProject>
<IncludeSymbols>true</IncludeSymbols>
<SymbolPackageFormat>snupkg</SymbolPackageFormat>
<RepositoryType>git</RepositoryType>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
</PropertyGroup>
<PropertyGroup>
<NoWarn>$(NoWarn);1591</NoWarn> <!-- missing XML comment on public member -->
</PropertyGroup>
<ItemGroup>
<None Include="logo/raylib-cs_64x64.png" Pack="true" PackagePath="" />
<None Include="../README.md" Pack="true" PackagePath="" />
</ItemGroup>
<PropertyGroup>
<PackageId>Raylib-cs</PackageId>
<Description>C# bindings for raylib</Description>
<RepositoryUrl>https://github.com/raylib-cs/raylib-cs/</RepositoryUrl>
<Authors>raylib-cs</Authors>
<PackageLicenseExpression>Zlib</PackageLicenseExpression>
<PackageReadmeFile>README.md</PackageReadmeFile>
<PackageIcon>raylib-cs_64x64.png</PackageIcon>
<PackageTags>raylib csharp gamedev</PackageTags>
<ItemGroup>
<PackageReference Include="Microsoft.SourceLink.GitHub" Version="8.0.0" PrivateAssets="All" />
</ItemGroup>
<IncludeSymbols>true</IncludeSymbols>
<SymbolPackageFormat>snupkg</SymbolPackageFormat>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
</PropertyGroup>
<Import Project="./Build.props" />
<ItemGroup>
<!-- Use explicit PackagePath for these to prevent ambiguity -->
<None Include="logo/raylib-cs_64x64.png" Pack="true" PackagePath="raylib-cs_64x64.png"/>
<None Include="../README.md" Pack="true" PackagePath="README.md"/>
<None Include="Raylib-cs.targets" Pack="true" PackagePath="buildTransitive\Raylib-cs.targets"/>
</ItemGroup>
<ItemGroup>
<Content Include="runtimes/**" Link="runtimes/%(RecursiveDir)/%(Filename)%(Extension)">
<PackagePath>runtimes/</PackagePath>
<Pack>true</Pack>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.SourceLink.GitHub" Version="8.0.0" PrivateAssets="All"/>
</ItemGroup>
<ItemGroup>
<Compile Include="interop\*.cs" />
<Compile Include="types\*.cs" />
<Compile Include="types\native\*.cs" />
</ItemGroup>
</Project>
<!-- Import Build Props -->
<Import Project="./Build.props" Condition="Exists('./Build.props')"/>
<PropertyGroup Condition="'$(TargetRaylibTag)' == ''">
<TargetRaylibTag>6.0</TargetRaylibTag>
</PropertyGroup>
<PropertyGroup>
<NativesRoot>$(BaseIntermediateOutputPath)natives/</NativesRoot>
</PropertyGroup>
<!-- Single source of truth: RID -> raylib release archive + library file.
Pkg/Ext name the upstream release asset; Lib is the download-time copy glob
(libraylib.so* catches the versioned .so); Pack is the exact file name packed
into the nupkg; PackAs renames it inside the package (wasm: libraylib.web.a -> raylib.a).
Drives PackageRids, the per-RID resolve below, and the pack file list. -->
<ItemGroup>
<RaylibRid Include="win-x64" Pkg="raylib-$(TargetRaylibTag)_win64_msvc16" Ext=".zip" Lib="raylib.dll" Pack="raylib.dll"/>
<RaylibRid Include="win-x86" Pkg="raylib-$(TargetRaylibTag)_win32_msvc16" Ext=".zip" Lib="raylib.dll" Pack="raylib.dll"/>
<RaylibRid Include="linux-x64" Pkg="raylib-$(TargetRaylibTag)_linux_amd64" Ext=".tar.gz" Lib="libraylib.so*" Pack="libraylib.so"/>
<RaylibRid Include="osx-x64" Pkg="raylib-$(TargetRaylibTag)_macos" Ext=".tar.gz" Lib="libraylib.dylib" Pack="libraylib.dylib"/>
<RaylibRid Include="osx-arm64" Pkg="raylib-$(TargetRaylibTag)_macos" Ext=".tar.gz" Lib="libraylib.dylib" Pack="libraylib.dylib"/>
<RaylibRid Include="browser-wasm" Pkg="raylib-$(TargetRaylibTag)_webassembly" Ext=".zip" Lib="libraylib.web.a" Pack="libraylib.web.a" PackAs="raylib.a"/>
</ItemGroup>
<!-- Resolve the active RID's archive metadata from the table. Runs as a dependency
(execution phase) because properties can't read items during evaluation. -->
<Target Name="_ResolveRaylibNative">
<PropertyGroup>
<RaylibPackageName>@(RaylibRid->WithMetadataValue('Identity','$(RuntimeIdentifier)')->'%(Pkg)')</RaylibPackageName>
<ArchiveExt>@(RaylibRid->WithMetadataValue('Identity','$(RuntimeIdentifier)')->'%(Ext)')</ArchiveExt>
<LibPattern>@(RaylibRid->WithMetadataValue('Identity','$(RuntimeIdentifier)')->'%(Lib)')</LibPattern>
</PropertyGroup>
</Target>
<!-- ================================================================== -->
<!-- TARGET: PACKING -->
<!-- ================================================================== -->
<Target Name="PrepareNativesForPack" BeforeTargets="_GetPackageFiles">
<MSBuild Projects="$(MSBuildThisFileFullPath)"
Targets="_DownloadAndExtractInternal"
Properties="RuntimeIdentifier=%(RaylibRid.Identity);TargetFramework=$(TargetFramework);TargetRaylibTag=$(TargetRaylibTag)"
BuildInParallel="false"/>
<!-- Direct injection into _PackageFiles, derived from the RID table.
RIDs without PackAs keep their file name in runtimes/<rid>/native/;
RIDs with PackAs (wasm) are renamed via an explicit file path. -->
<ItemGroup>
<_PackageFiles Include="@(RaylibRid->'$(NativesRoot)%(Identity)/%(Pkg)/lib/%(Pack)')"
Condition="'%(RaylibRid.PackAs)' == ''">
<PackagePath>runtimes/%(RaylibRid.Identity)/native/</PackagePath>
<BuildAction>None</BuildAction>
</_PackageFiles>
<_PackageFiles Include="@(RaylibRid->'$(NativesRoot)%(Identity)/%(Pkg)/lib/%(Pack)')"
Condition="'%(RaylibRid.PackAs)' != ''">
<PackagePath>runtimes/%(RaylibRid.Identity)/native/%(RaylibRid.PackAs)</PackagePath>
<BuildAction>None</BuildAction>
</_PackageFiles>
</ItemGroup>
</Target>
<!-- ================================================================== -->
<!-- TARGET: LOCAL DEVELOPMENT -->
<!-- ================================================================== -->
<!-- Resolve and download the native library for a given RID (used by ProjectReference consumers). -->
<Target Name="_PrepareNativeLibrary" DependsOnTargets="_DownloadAndExtractInternal" Outputs="@(_RaylibNativeLibraryItem)">
<PropertyGroup>
<_RaylibNativesDir>$([System.IO.Path]::GetFullPath('$(MSBuildProjectDirectory)/$(NativesRoot)'))</_RaylibNativesDir>
</PropertyGroup>
<ItemGroup>
<_NativeCandidate Include="$(_RaylibNativesDir)$(RuntimeIdentifier)/**/$(LibPattern)"/>
<_RaylibNativeLibraryItem Include="@(_NativeCandidate)"/>
</ItemGroup>
</Target>
<!-- Stage libraylib.web.a as raylib.a for wasm linking (pinvoke module name must match LibraryImport). -->
<Target Name="_StageWasmNative" DependsOnTargets="_DownloadAndExtractInternal"
Condition="'$(RuntimeIdentifier)' == 'browser-wasm'">
<PropertyGroup>
<_WasmNativeSrc>$(NativesRoot)browser-wasm/$(RaylibPackageName)/lib/libraylib.web.a</_WasmNativeSrc>
<_WasmNativeDst>$(MSBuildThisFileDirectory)obj/browser-wasm/raylib.a</_WasmNativeDst>
</PropertyGroup>
<MakeDir Directories="$(MSBuildThisFileDirectory)obj/browser-wasm"/>
<Copy SourceFiles="$(_WasmNativeSrc)" DestinationFiles="$(_WasmNativeDst)" SkipUnchangedFiles="true"/>
</Target>
<!-- ================================================================== -->
<!-- WORKER: DOWNLOADER -->
<!-- ================================================================== -->
<!-- Resolves the archive metadata first (properties can't read items at eval time, so the
RID -> package mapping must be applied here in the execution phase via DependsOnTargets).
Tasks are guarded on RaylibPackageName so an unknown RID is a no-op. -->
<Target Name="_DownloadAndExtractInternal" DependsOnTargets="_ResolveRaylibNative">
<PropertyGroup>
<_WorkDir>$(NativesRoot)$(RuntimeIdentifier)/</_WorkDir>
<_ArchiveFile>$(_WorkDir)$(RaylibPackageName)$(ArchiveExt)</_ArchiveFile>
<!-- Marker includes the package name so bumping TargetRaylibTag re-extracts
instead of silently keeping the old version's files. -->
<_ExtractMarker>$(_WorkDir)$(RaylibPackageName).extracted</_ExtractMarker>
</PropertyGroup>
<Message Text="Downloading raylib $(TargetRaylibTag) native for $(RuntimeIdentifier)"
Importance="normal" Condition="'$(RaylibPackageName)' != ''"/>
<MakeDir Directories="$(_WorkDir)" Condition="'$(RaylibPackageName)' != ''"/>
<DownloadFile
SourceUrl="https://github.com/raysan5/raylib/releases/download/$(TargetRaylibTag)/$(RaylibPackageName)$(ArchiveExt)"
DestinationFolder="$(_WorkDir)"
DestinationFileName="$(RaylibPackageName)$(ArchiveExt)"
Condition="'$(RaylibPackageName)' != '' AND !Exists('$(_ArchiveFile)')"
Retries="3"/>
<Unzip SourceFiles="$(_ArchiveFile)"
DestinationFolder="$(_WorkDir)"
OverwriteReadOnlyFiles="true"
Condition="'$(ArchiveExt)' == '.zip' AND !Exists('$(_ExtractMarker)')"/>
<Exec Command="tar -xzf &quot;$(RaylibPackageName)$(ArchiveExt)&quot;"
WorkingDirectory="$(_WorkDir)"
Condition="'$(ArchiveExt)' == '.tar.gz' AND !Exists('$(_ExtractMarker)')"/>
<Touch Files="$(_ExtractMarker)" AlwaysCreate="true" Condition="'$(RaylibPackageName)' != ''"/>
</Target>
</Project>

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@ -0,0 +1,54 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- Default raylib release tag for consumers (Package/ProjectReference) that don't import Build.props. -->
<PropertyGroup>
<TargetRaylibTag Condition="'$(TargetRaylibTag)' == ''">6.0</TargetRaylibTag>
</PropertyGroup>
<PropertyGroup Condition="'$(RuntimeIdentifier)' == 'browser-wasm'">
<EmccFlags>$(EmccFlags) -sUSE_GLFW=3</EmccFlags>
</PropertyGroup>
<!-- NuGet layout: runtimes/browser-wasm/native/raylib.a -->
<ItemGroup Condition="'$(RuntimeIdentifier)' == 'browser-wasm' And Exists('$(MSBuildThisFileDirectory)..\runtimes\browser-wasm\native\raylib.a')">
<NativeFileReference Include="$(MSBuildThisFileDirectory)..\runtimes\browser-wasm\native\raylib.a"/>
</ItemGroup>
<!-- ProjectReference / local build: stage via Raylib-cs.csproj -->
<Target Name="_StageRaylibWasmNative"
BeforeTargets="_PrepareForBrowserWasmBuildNative"
Condition="'$(RuntimeIdentifier)' == 'browser-wasm' And !Exists('$(MSBuildThisFileDirectory)..\runtimes\browser-wasm\native\raylib.a')">
<MSBuild Projects="$(MSBuildThisFileDirectory)Raylib-cs.csproj"
Targets="_StageWasmNative"
Properties="RuntimeIdentifier=browser-wasm;TargetFramework=$(TargetFramework);TargetRaylibTag=$(TargetRaylibTag)"/>
<ItemGroup>
<NativeFileReference Include="$(MSBuildThisFileDirectory)obj\browser-wasm\raylib.a"/>
</ItemGroup>
</Target>
<!-- ProjectReference: copy raylib next to the app (NuGet does this automatically for PackageReference).
Guarded on the sibling csproj existing: present for ProjectReference (targets imported from source),
absent for PackageReference (targets shipped alone in buildTransitive/). -->
<Target Name="_CopyRaylibNativeToConsumerOutput"
AfterTargets="Build"
Condition="'$(RuntimeIdentifier)' != 'browser-wasm' And '$(MSBuildProjectName)' != 'Raylib-cs' And Exists('$(MSBuildThisFileDirectory)Raylib-cs.csproj')">
<PropertyGroup>
<!-- Use the explicit RID if set, else the host RID the SDK resolves (covers osx-arm64). -->
<_RaylibNativeRid Condition="'$(_RaylibNativeRid)' == ''">$(RuntimeIdentifier)</_RaylibNativeRid>
<_RaylibNativeRid Condition="'$(_RaylibNativeRid)' == ''">$(NETCoreSdkPortableRuntimeIdentifier)</_RaylibNativeRid>
<_RaylibNativeOutputDir>$(OutputPath)runtimes\$(_RaylibNativeRid)\native\</_RaylibNativeOutputDir>
</PropertyGroup>
<MSBuild Projects="$(MSBuildThisFileDirectory)Raylib-cs.csproj"
Targets="_PrepareNativeLibrary"
Properties="RuntimeIdentifier=$(_RaylibNativeRid);TargetFramework=$(TargetFramework);TargetRaylibTag=$(TargetRaylibTag)">
<Output TaskParameter="TargetOutputs" ItemName="_RaylibNativeLibrary"/>
</MSBuild>
<MakeDir Directories="$(_RaylibNativeOutputDir)"/>
<Copy SourceFiles="@(_RaylibNativeLibrary)"
DestinationFolder="$(_RaylibNativeOutputDir)"
SkipUnchangedFiles="true"/>
<!-- Also copy to the app root so NativeLibrary.TryLoad("raylib") succeeds. -->
<Copy SourceFiles="@(_RaylibNativeLibrary)"
DestinationFolder="$(OutputPath)"
SkipUnchangedFiles="true"/>
</Target>
</Project>

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@ -26,7 +26,14 @@ public static unsafe partial class Raylib
static Raylib()
{
NativeLibrary.SetDllImportResolver(Assembly.GetExecutingAssembly(), ResolveDllImport);
// On WebAssembly (browser) the native library is statically linked into the main
// module, and P/Invokes are resolved by the runtime's built-in static-linking table.
// A custom resolver would override that and fail (there is no library to load), so we
// only install it on platforms where raylib is a separate dynamic library.
if (!OperatingSystem.IsBrowser())
{
NativeLibrary.SetDllImportResolver(Assembly.GetExecutingAssembly(), ResolveDllImport);
}
}
public static IntPtr ResolveDllImport(string libraryName, Assembly assembly, DllImportSearchPath? searchPath)

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@ -298,19 +298,6 @@ public static unsafe partial class Rlgl
[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
public static partial void DisableVertexAttribute(uint index);
/// <summary>Enable attribute state pointer<br/>
/// NOTE: Only available for GRAPHICS_API_OPENGL_11</summary>
[LibraryImport(NativeLibName, EntryPoint = "rlEnableStatePointer")]
[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
public static partial void EnableStatePointer(int vertexAttribType, void* buffer);
/// <summary>Disable attribute state pointer<br/>
/// NOTE: Only available for GRAPHICS_API_OPENGL_11</summary>
[LibraryImport(NativeLibName, EntryPoint = "rlDisableStatePointer")]
[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
public static partial void DisableStatePointer(int vertexAttribType);
// Textures state
/// <summary>Select and active a texture slot</summary>
@ -757,7 +744,7 @@ public static unsafe partial class Rlgl
/// <summary>Load depth texture/renderbuffer (to be attached to fbo)</summary>
[LibraryImport(NativeLibName, EntryPoint = "rlLoadTextureDepth")]
[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
public static partial uint LoadTextureDepth(int width, int height, CBool useRenderBuffer);
public static partial uint LoadTextureDepth(int width, int height, int useRenderBuffer);
/// <summary>Load texture cubemap data</summary>
[LibraryImport(NativeLibName, EntryPoint = "rlLoadTextureCubemap")]
@ -826,8 +813,8 @@ public static unsafe partial class Rlgl
public static partial void FramebufferAttach(
uint fboId,
uint texId,
FramebufferAttachType attachType,
FramebufferAttachTextureType texType,
int attachType,
int texType,
int mipLevel
);

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@ -1 +0,0 @@

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@ -1 +0,0 @@

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@ -1 +0,0 @@

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@ -186,6 +186,14 @@ public static unsafe partial class Raylib
/// <summary>Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR)</summary>
public static void TraceLog(TraceLogLevel logLevel, string text)
{
// raylib's TraceLog is variadic (const char *text, ...). WebAssembly cannot invoke
// variadic C functions from managed code (traps with "function signature mismatch").
if (OperatingSystem.IsBrowser())
{
Console.WriteLine(text);
return;
}
using Utf8Buffer str1 = text.ToUtf8Buffer();
TraceLog(logLevel, str1.AsPointer());
}

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@ -4,6 +4,19 @@ namespace Raylib_cs;
public static unsafe partial class Rlgl
{
/// <summary>Load depth texture/renderbuffer (to be attached to fbo)</summary>
public static uint LoadTextureDepth(int width, int height, bool useRenderBuffer) =>
LoadTextureDepth(width, height, useRenderBuffer ? 1 : 0);
/// <summary>Attach texture/renderbuffer to a framebuffer</summary>
public static void FramebufferAttach(
uint fboId,
uint texId,
FramebufferAttachType attachType,
FramebufferAttachTextureType texType,
int mipLevel
) => FramebufferAttach(fboId, texId, (int)attachType, (int)texType, mipLevel);
/// <summary>Set shader value matrices</summary>
public static void SetUniformMatrices(int locIndex, Matrix4x4[] mat)
{