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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-04-17 15:04:44 -04:00

Fixed trailing whitespace

- Removed trailing whitespace from bindings and examples.
This commit is contained in:
ChrisDill 2018-10-24 12:41:55 +01:00
parent 01ec64945c
commit 527bf58521
75 changed files with 1671 additions and 1697 deletions

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@ -1,9 +1,4 @@
/**********************************************************************************************
*
* Raylib easings bindings
* Original - https://github.com/raysan5/raylib/blob/master/src/easings.h
*
**********************************************************************************************/
// Easings - https://github.com/raysan5/raylib/blob/master/src/easings.h
using System;
using System.Runtime.InteropServices;
@ -108,6 +103,5 @@ namespace Raylib
public static extern float EaseElasticInOut(float t, float b, float c, float d);
#endregion
}
}

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@ -1,9 +1,4 @@
/**********************************************************************************************
*
* Physac
* Original -https://github.com/raysan5/raylib/blob/master/src/physac.h
*
**********************************************************************************************/
// Physac - https://github.com/raysan5/raylib/blob/master/src/physac.h
using System;
using System.Runtime.InteropServices;
@ -37,11 +32,13 @@ namespace Raylib
{
public uint vertexCount; // Current used vertex and normals count
[MarshalAs(UnmanagedType.ByValArray, ArraySubType = UnmanagedType.Struct, SizeConst = Raylib.PHYSAC_MAX_VERTICES)]
public Vector2[] positions; // Polygon vertex positions vectors
//[MarshalAs(UnmanagedType.ByValArray, ArraySubType = UnmanagedType.Struct, SizeConst = Raylib.PHYSAC_MAX_VERTICES)]
//public Vector2[] positions; // Polygon vertex positions vectors
public unsafe Vector2* positions;
[MarshalAs(UnmanagedType.ByValArray, ArraySubType = UnmanagedType.Struct, SizeConst = Raylib.PHYSAC_MAX_VERTICES)]
public Vector2[] normals; // Polygon vertex normals vectors
//[MarshalAs(UnmanagedType.ByValArray, ArraySubType = UnmanagedType.Struct, SizeConst = Raylib.PHYSAC_MAX_VERTICES)]
//public Vector2[] normals; // Polygon vertex normals vectors
public unsafe Vector2* normals;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
@ -79,7 +76,7 @@ namespace Raylib
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct PhysicsManifoldData
public unsafe struct PhysicsManifoldData
{
public uint id; // Reference unique identifier
public PhysicsBodyData bodyA; // Manifold first physics body reference
@ -87,8 +84,9 @@ namespace Raylib
public float penetration; // Depth of penetration from collision
public Vector2 normal; // Normal direction vector from 'a' to 'b'
[MarshalAs(UnmanagedType.ByValArray, ArraySubType = UnmanagedType.Struct, SizeConst = 2)]
public Vector2[] contacts; // Points of contact during collision
//[MarshalAs(UnmanagedType.ByValArray, ArraySubType = UnmanagedType.Struct, SizeConst = 2)]
// public fixed Vector2[] contacts; // Points of contact during collision
public unsafe Vector2* contacts;
public uint contactsCount; // Current collision number of contacts
public float restitution; // Mixed restitution during collision
@ -126,6 +124,10 @@ namespace Raylib
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
public static extern void InitPhysics();
// Run physics step, to be used if PHYSICS_NO_THREADS is set in your main loop
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void RunPhysicsStep();
// Returns true if physics thread is currently enabled
[DllImport(nativeLibName,CallingConvention = CallingConvention.Cdecl)]
public static extern bool IsPhysicsEnabled();
@ -220,6 +222,5 @@ namespace Raylib
public static extern void ClosePhysics();
#endregion
}
}

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@ -1,9 +1,4 @@
/**********************************************************************************************
*
* Raygui
* Original - https://github.com/raysan5/raygui/blob/master/src/raygui.h
*
**********************************************************************************************/
// Raygui - https://github.com/raysan5/raygui/blob/master/src/raygui.h
using System;
using System.Runtime.InteropServices;

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@ -1,9 +1,5 @@
/**********************************************************************************************
*
* Raylib - A simple and easy-to-use library to learn videogames programming (www.raylib.com)
* Original - https://github.com/raysan5/raylib/blob/master/src/raylib.h
*
**********************************************************************************************/
// Raylib - https://github.com/raysan5/raylib/blob/master/src/raylib.h
using System;
using System.IO;
using System.Runtime.InteropServices;

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@ -1,9 +1,4 @@
/**********************************************************************************************
*
* Raymath v1.2 bindings - Math functions to work with Vector3, Matrix and Quaternions
* Original - https://github.com/raysan5/raylib/blob/master/src/raymath.h
*
**********************************************************************************************/
// Raymath - https://github.com/raysan5/raylib/blob/master/src/raymath.h
using System;
using System.Runtime.InteropServices;

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@ -1,9 +1,4 @@
/**********************************************************************************************
*
* Rlgl
* Original - https://github.com/raysan5/raylib/blob/master/src/rlgl.h
*
**********************************************************************************************/
// Rlgl - https://github.com/raysan5/raylib/blob/master/src/rlgl.h
using System;
using System.Runtime.InteropServices;
@ -28,6 +23,5 @@ namespace Raylib
#region Raylib-cs Functions
#endregion
}
}

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@ -16,7 +16,6 @@ public partial class audio_module_playing
*
********************************************************************************************/
public const int MAX_CIRCLES = 64;
struct CircleWave