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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-07-02 19:13:43 -04:00

Fixed trailing whitespace

- Removed trailing whitespace from bindings and examples.
This commit is contained in:
2018-10-24 12:41:55 +01:00
parent 01ec64945c
commit 527bf58521
75 changed files with 1671 additions and 1697 deletions

View File

@ -13,35 +13,35 @@ public partial class textures_image_text
* Copyright (c) 2017 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
public static int Main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [texture] example - image text drawing");
// TTF Font loading with custom generation parameters
Font font = LoadFontEx("resources/KAISG.ttf", 64, 95, null);
Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
// Draw over image using custom font
ImageDrawTextEx(ref parrots, new Vector2( 20, 20 ), font, "[Parrots font drawing]", font.baseSize, 0, WHITE);
Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM)
UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
Vector2 position = new Vector2( screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2 - 20 );
bool showFont = false;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
@ -50,39 +50,39 @@ public partial class textures_image_text
if (IsKeyDown(KEY_SPACE)) showFont = true;
else showFont = false;
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
if (!showFont)
{
// Draw texture with text already drawn inside
DrawTextureV(texture, position, WHITE);
// Draw text directly using sprite font
DrawTextEx(font, "[Parrots font drawing]", new Vector2( position.x + 20,
DrawTextEx(font, "[Parrots font drawing]", new Vector2( position.x + 20,
position.y + 20 + 280 ), font.baseSize, 0, WHITE);
}
else DrawTexture(font.texture, screenWidth/2 - font.texture.width/2, 50, BLACK);
DrawText("PRESS SPACE to SEE USED SPRITEFONT ", 290, 420, 10, DARKGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texture); // Texture unloading
UnloadFont(font); // Unload custom spritefont
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
}
}