mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-07-02 19:13:43 -04:00
Fixed trailing whitespace
- Removed trailing whitespace from bindings and examples.
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@ -13,35 +13,35 @@ public partial class textures_image_text
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* Copyright (c) 2017 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [texture] example - image text drawing");
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// TTF Font loading with custom generation parameters
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Font font = LoadFontEx("resources/KAISG.ttf", 64, 95, null);
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Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
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// Draw over image using custom font
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ImageDrawTextEx(ref parrots, new Vector2( 20, 20 ), font, "[Parrots font drawing]", font.baseSize, 0, WHITE);
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Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM)
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UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
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Vector2 position = new Vector2( screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2 - 20 );
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bool showFont = false;
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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@ -50,39 +50,39 @@ public partial class textures_image_text
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if (IsKeyDown(KEY_SPACE)) showFont = true;
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else showFont = false;
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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if (!showFont)
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{
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// Draw texture with text already drawn inside
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DrawTextureV(texture, position, WHITE);
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// Draw text directly using sprite font
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DrawTextEx(font, "[Parrots font drawing]", new Vector2( position.x + 20,
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DrawTextEx(font, "[Parrots font drawing]", new Vector2( position.x + 20,
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position.y + 20 + 280 ), font.baseSize, 0, WHITE);
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}
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else DrawTexture(font.texture, screenWidth/2 - font.texture.width/2, 50, BLACK);
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DrawText("PRESS SPACE to SEE USED SPRITEFONT ", 290, 420, 10, DARKGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(texture); // Texture unloading
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UnloadFont(font); // Unload custom spritefont
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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}
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