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https://github.com/raylib-cs/raylib-cs
synced 2025-07-02 19:13:43 -04:00
Fixed trailing whitespace
- Removed trailing whitespace from bindings and examples.
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@ -13,19 +13,19 @@ public partial class textures_image_generation
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* Copyright (c) 2O17 Wilhem Barbier (@nounoursheureux)
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*
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********************************************************************************************/
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public const int NUM_TEXTURES = 7;
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - procedural images generation");
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Image verticalGradient = GenImageGradientV(screenWidth, screenHeight, RED, BLUE);
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Image horizontalGradient = GenImageGradientH(screenWidth, screenHeight, RED, BLUE);
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Image radialGradient = GenImageGradientRadial(screenWidth, screenHeight, 0.0f, WHITE, BLACK);
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@ -33,7 +33,7 @@ public partial class textures_image_generation
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Image whiteNoise = GenImageWhiteNoise(screenWidth, screenHeight, 0.5f);
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Image perlinNoise = GenImagePerlinNoise(screenWidth, screenHeight, 50, 50, 4.0f);
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Image cellular = GenImageCellular(screenWidth, screenHeight, 32);
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Texture2D[] textures = new Texture2D[NUM_TEXTURES];
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textures[0] = LoadTextureFromImage(verticalGradient);
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textures[1] = LoadTextureFromImage(horizontalGradient);
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@ -42,7 +42,7 @@ public partial class textures_image_generation
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textures[4] = LoadTextureFromImage(whiteNoise);
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textures[5] = LoadTextureFromImage(perlinNoise);
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textures[6] = LoadTextureFromImage(cellular);
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// Unload image data (CPU RAM)
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UnloadImage(verticalGradient);
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UnloadImage(horizontalGradient);
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@ -51,12 +51,12 @@ public partial class textures_image_generation
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UnloadImage(whiteNoise);
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UnloadImage(perlinNoise);
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UnloadImage(cellular);
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int currentTexture = 0;
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SetTargetFPS(60);
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//---------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose())
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{
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@ -67,19 +67,19 @@ public partial class textures_image_generation
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currentTexture = (currentTexture + 1)%NUM_TEXTURES; // Cycle between the textures
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawTexture(textures[currentTexture], 0, 0, WHITE);
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DrawRectangle(30, 400, 325, 30, Fade(SKYBLUE, 0.5f));
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DrawRectangleLines(30, 400, 325, 30, Fade(WHITE, 0.5f));
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DrawText("MOUSE LEFT BUTTON to CYCLE PROCEDURAL TEXTURES", 40, 410, 10, WHITE);
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switch(currentTexture)
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{
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case 0: DrawText("VERTICAL GRADIENT", 560, 10, 20, RAYWHITE); break;
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@ -91,21 +91,21 @@ public partial class textures_image_generation
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case 6: DrawText("CELLULAR", 670, 10, 20, RAYWHITE); break;
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default: break;
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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// Unload textures data (GPU VRAM)
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for (int i = 0; i < NUM_TEXTURES; i++) UnloadTexture(textures[i]);
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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