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![Raylib-cs Logo](https://github.com/raylib-cs/raylib-cs/blob/main/Raylib-cs/logo/raylib-cs_256x256.png "Raylib-cs Logo") ![Raylib-cs Logo](Raylib-cs/logo/raylib-cs_256x256.png "Raylib-cs Logo")
# Raylib-cs # Raylib-cs
@ -23,8 +23,7 @@ accepted if they don't have a large maintainence burden.
This is the prefered method to get started. This is the prefered method to get started.
1) Pick a folder in which you would like to start a raylib project. For example "MyRaylibCSProj". 1) Pick a folder in which you would like to start a raylib project. For example "MyRaylibCSProj".
2) Then from a terminal (for example a VSCode terminal), whilst in the directory you just created 2) Then from a terminal whilst in the directory you just created run the following commands. (Please keep in mind .NET should already be installed on your system).
run the following commands. (Please keep in mind .NET should already be installed on your system)
``` ```
dotnet new console dotnet new console
@ -37,9 +36,7 @@ dotnet add package Raylib-cs
If you need to edit Raylib-cs source then you will need to add the bindings as a project (see below). If you need to edit Raylib-cs source then you will need to add the bindings as a project (see below).
If you are new to using NuGet (or you've forgotten) and are trying to run the above command in the command prompt, Remember if you are trying to run the above commands in the terminal that you need to be *inside the intended project directory* (not just inside the solution directory) otherwise the command won't work.
remember that you need to be *inside the intended project directory* (not just inside the solution directory)
otherwise the command won't work.
## Installation - Manual ## Installation - Manual
@ -47,10 +44,9 @@ otherwise the command won't work.
2. Add [Raylib-cs/Raylib-cs.csproj](Raylib-cs/Raylib-cs.csproj) to your project as an existing project. 2. Add [Raylib-cs/Raylib-cs.csproj](Raylib-cs/Raylib-cs.csproj) to your project as an existing project.
3. Download/build the native libraries for the platforms you want using the [official 6.0 release](https://github.com/raysan5/raylib/releases/tag/6.0). 3. Download/build the native libraries for the platforms you want using the [official 6.0 release](https://github.com/raysan5/raylib/releases/tag/6.0). **NOTE: the MSVC version is required for Windows platforms**
**NOTE: the MSVC version is required for Windows platforms**
4. Setup the native libraries so they are in the same directory as the executable/can be found in the [search path](https://www.mono-project.com/docs/advanced/pinvoke/). 4. Add the native libraries to your project so they are in the same directory as the executable/can be found in the [search path](https://www.mono-project.com/docs/advanced/pinvoke/).
6. Start coding! 6. Start coding!
@ -63,7 +59,8 @@ namespace HelloWorld;
internal static class Program internal static class Program
{ {
// STAThread is required if you deploy using NativeAOT on Windows - See https://github.com/raylib-cs/raylib-cs/issues/301 // STAThread is required if you deploy using NativeAOT on Windows
// See https://github.com/raylib-cs/raylib-cs/issues/301
[System.STAThread] [System.STAThread]
public static void Main() public static void Main()
{ {