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Corrected indentation due to namespace and reimplemented fixes based on master branch's file.

This is related to [this issue](https://github.com/ChrisDill/Raylib-cs/pull/198#issuecomment-1711015768).
This commit is contained in:
WraithGlade 2023-09-08 12:04:17 -04:00 committed by GitHub
commit 4481cbaa91
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@ -19,311 +19,310 @@ using System.Numerics;
using Raylib_cs; using Raylib_cs;
using static Raylib_cs.Raylib; using static Raylib_cs.Raylib;
namespace Examples.Core namespace Examples.Core;
public class InputGamepad
{ {
public class InputGamepad // NOTE: Gamepad name ID depends on drivers and OS
// These are some possible names the gamepads could have.
public const string XBOX360_LEGACY_NAME_ID = "Xbox Controller";
public const string XBOX360_NAME_ID = "Xbox 360 Controller";
public const string XBOX360_NAME_ID_RPI = "Microsoft X-Box 360 pad";
public const string PS3_NAME_ID = "PLAYSTATION(R)3 Controller";
public static int Main()
{ {
// NOTE: Gamepad name ID depends on drivers and OS // Initialization
// These are some possible names the gamepads could have. //--------------------------------------------------------------------------------------
public const string XBOX360_LEGACY_NAME_ID = "Xbox Controller"; const int screenWidth = 800;
public const string XBOX360_NAME_ID = "Xbox 360 Controller"; const int screenHeight = 450;
public const string XBOX360_NAME_ID_RPI = "Microsoft X-Box 360 pad";
public const string PS3_NAME_ID = "PLAYSTATION(R)3 Controller";
public static int Main() // Set MSAA 4X hint before windows creation
SetConfigFlags(ConfigFlags.FLAG_MSAA_4X_HINT);
InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input");
Texture2D texPs3Pad = LoadTexture("resources/ps3.png");
Texture2D texXboxPad = LoadTexture("resources/xbox.png");
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose())
{ {
// Initialization // Update
//-------------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
const int screenWidth = 800; // ...
const int screenHeight = 450; //----------------------------------------------------------------------------------
// Set MSAA 4X hint before windows creation // Draw
SetConfigFlags(ConfigFlags.FLAG_MSAA_4X_HINT); //----------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input"); BeginDrawing();
ClearBackground(Color.RAYWHITE);
Texture2D texPs3Pad = LoadTexture("resources/ps3.png"); if (IsGamepadAvailable(0))
Texture2D texXboxPad = LoadTexture("resources/xbox.png");
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose())
{ {
// Update string gamepadName = GetGamepadName_(0);
//---------------------------------------------------------------------------------- DrawText($"GP1: {gamepadName}", 10, 10, 10, Color.BLACK);
// ...
//----------------------------------------------------------------------------------
// Draw if (gamepadName == XBOX360_LEGACY_NAME_ID ||
//---------------------------------------------------------------------------------- gamepadName == XBOX360_NAME_ID ||
BeginDrawing(); gamepadName == XBOX360_NAME_ID_RPI)
ClearBackground(Color.RAYWHITE);
if (IsGamepadAvailable(0))
{ {
string gamepadName = GetGamepadName_(0); DrawTexture(texXboxPad, 0, 0, Color.DARKGRAY);
DrawText($"GP1: {gamepadName}", 10, 10, 10, Color.BLACK);
if (gamepadName == XBOX360_LEGACY_NAME_ID || // Draw buttons: xbox home
gamepadName == XBOX360_NAME_ID || if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_MIDDLE))
gamepadName == XBOX360_NAME_ID_RPI)
{ {
DrawTexture(texXboxPad, 0, 0, Color.DARKGRAY); DrawCircle(394, 89, 19, Color.RED);
// Draw buttons: xbox home
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_MIDDLE))
{
DrawCircle(394, 89, 19, Color.RED);
}
// Draw buttons: basic
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_MIDDLE_RIGHT))
{
DrawCircle(436, 150, 9, Color.RED);
}
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_MIDDLE_LEFT))
{
DrawCircle(352, 150, 9, Color.RED);
}
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_RIGHT_FACE_LEFT))
{
DrawCircle(501, 151, 15, Color.BLUE);
}
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_RIGHT_FACE_DOWN))
{
DrawCircle(536, 187, 15, Color.LIME);
}
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_RIGHT_FACE_RIGHT))
{
DrawCircle(572, 151, 15, Color.MAROON);
}
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_RIGHT_FACE_UP))
{
DrawCircle(536, 115, 15, Color.GOLD);
}
// Draw buttons: d-pad
DrawRectangle(317, 202, 19, 71, Color.BLACK);
DrawRectangle(293, 228, 69, 19, Color.BLACK);
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_LEFT_FACE_UP))
{
DrawRectangle(317, 202, 19, 26, Color.RED);
}
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_LEFT_FACE_DOWN))
{
DrawRectangle(317, 202 + 45, 19, 26, Color.RED);
}
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_LEFT_FACE_LEFT))
{
DrawRectangle(292, 228, 25, 19, Color.RED);
}
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_LEFT_FACE_RIGHT))
{
DrawRectangle(292 + 44, 228, 26, 19, Color.RED);
}
// Draw buttons: left-right back
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_LEFT_TRIGGER_1))
{
DrawCircle(259, 61, 20, Color.RED);
}
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_RIGHT_TRIGGER_1))
{
DrawCircle(536, 61, 20, Color.RED);
}
// Draw axis: left joystick
DrawCircle(259, 152, 39, Color.BLACK);
DrawCircle(259, 152, 34, Color.LIGHTGRAY);
DrawCircle(
259 + (int)(GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_LEFT_X) * 20),
152 + (int)(GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_LEFT_Y) * 20),
25,
Color.BLACK
);
// Draw axis: right joystick
DrawCircle(461, 237, 38, Color.BLACK);
DrawCircle(461, 237, 33, Color.LIGHTGRAY);
DrawCircle(
461 + (int)(GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_RIGHT_X) * 20),
237 + (int)(GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_RIGHT_Y) * 20),
25, Color.BLACK
);
// Draw axis: left-right triggers
float leftTriggerX = GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_LEFT_TRIGGER);
float rightTriggerX = GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_RIGHT_TRIGGER);
DrawRectangle(170, 30, 15, 70, Color.GRAY);
DrawRectangle(604, 30, 15, 70, Color.GRAY);
DrawRectangle(170, 30, 15, (int)(((1.0f + leftTriggerX) / 2.0f) * 70), Color.RED);
DrawRectangle(604, 30, 15, (int)(((1.0f + rightTriggerX) / 2.0f) * 70), Color.RED);
}
else if (gamepadName == PS3_NAME_ID)
{
DrawTexture(texPs3Pad, 0, 0, Color.DARKGRAY);
// Draw buttons: ps
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_MIDDLE))
{
DrawCircle(396, 222, 13, Color.RED);
}
// Draw buttons: basic
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_MIDDLE_LEFT))
{
DrawRectangle(328, 170, 32, 13, Color.RED);
}
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_MIDDLE_RIGHT))
{
DrawTriangle(
new Vector2(436, 168),
new Vector2(436, 185),
new Vector2(464, 177),
Color.RED
);
}
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_RIGHT_FACE_UP))
{
DrawCircle(557, 144, 13, Color.LIME);
}
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_RIGHT_FACE_RIGHT))
{
DrawCircle(586, 173, 13, Color.RED);
}
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_RIGHT_FACE_DOWN))
{
DrawCircle(557, 203, 13, Color.VIOLET);
}
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_RIGHT_FACE_LEFT))
{
DrawCircle(527, 173, 13, Color.PINK);
}
// Draw buttons: d-pad
DrawRectangle(225, 132, 24, 84, Color.BLACK);
DrawRectangle(195, 161, 84, 25, Color.BLACK);
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_LEFT_FACE_UP))
{
DrawRectangle(225, 132, 24, 29, Color.RED);
}
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_LEFT_FACE_DOWN))
{
DrawRectangle(225, 132 + 54, 24, 30, Color.RED);
}
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_LEFT_FACE_LEFT))
{
DrawRectangle(195, 161, 30, 25, Color.RED);
}
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_LEFT_FACE_RIGHT))
{
DrawRectangle(195 + 54, 161, 30, 25, Color.RED);
}
// Draw buttons: left-right back buttons
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_LEFT_TRIGGER_1))
{
DrawCircle(239, 82, 20, Color.RED);
}
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_RIGHT_TRIGGER_1))
{
DrawCircle(557, 82, 20, Color.RED);
}
// Draw axis: left joystick
DrawCircle(319, 255, 35, Color.BLACK);
DrawCircle(319, 255, 31, Color.LIGHTGRAY);
DrawCircle(
319 + (int)(GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_LEFT_X) * 20),
255 + (int)(GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_LEFT_Y) * 20),
25,
Color.BLACK
);
// Draw axis: right joystick
DrawCircle(475, 255, 35, Color.BLACK);
DrawCircle(475, 255, 31, Color.LIGHTGRAY);
DrawCircle(
475 + (int)(GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_RIGHT_X) * 20),
255 + (int)(GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_RIGHT_Y) * 20),
25,
Color.BLACK
);
// Draw axis: left-right triggers
float leftTriggerX = GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_LEFT_TRIGGER);
float rightTriggerX = GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_RIGHT_TRIGGER);
DrawRectangle(169, 48, 15, 70, Color.GRAY);
DrawRectangle(611, 48, 15, 70, Color.GRAY);
DrawRectangle(169, 48, 15, (int)(((1.0f - leftTriggerX) / 2.0f) * 70), Color.RED);
DrawRectangle(611, 48, 15, (int)(((1.0f - rightTriggerX) / 2.0f) * 70), Color.RED);
}
else
{
DrawText("- GENERIC GAMEPAD -", 280, 180, 20, Color.GRAY);
// TODO: Draw generic gamepad
} }
DrawText($"DETECTED AXIS [{GetGamepadAxisCount(0)}]:", 10, 50, 10, Color.MAROON); // Draw buttons: basic
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_MIDDLE_RIGHT))
for (int i = 0; i < GetGamepadAxisCount(0); i++)
{ {
DrawText( DrawCircle(436, 150, 9, Color.RED);
$"AXIS {i}: {GetGamepadAxisMovement(0, (GamepadAxis)i)}", }
20,
70 + 20 * i, if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_MIDDLE_LEFT))
10, {
Color.DARKGRAY DrawCircle(352, 150, 9, Color.RED);
}
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_RIGHT_FACE_LEFT))
{
DrawCircle(501, 151, 15, Color.BLUE);
}
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_RIGHT_FACE_DOWN))
{
DrawCircle(536, 187, 15, Color.LIME);
}
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_RIGHT_FACE_RIGHT))
{
DrawCircle(572, 151, 15, Color.MAROON);
}
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_RIGHT_FACE_UP))
{
DrawCircle(536, 115, 15, Color.GOLD);
}
// Draw buttons: d-pad
DrawRectangle(317, 202, 19, 71, Color.BLACK);
DrawRectangle(293, 228, 69, 19, Color.BLACK);
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_LEFT_FACE_UP))
{
DrawRectangle(317, 202, 19, 26, Color.RED);
}
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_LEFT_FACE_DOWN))
{
DrawRectangle(317, 202 + 45, 19, 26, Color.RED);
}
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_LEFT_FACE_LEFT))
{
DrawRectangle(292, 228, 25, 19, Color.RED);
}
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_LEFT_FACE_RIGHT))
{
DrawRectangle(292 + 44, 228, 26, 19, Color.RED);
}
// Draw buttons: left-right back
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_LEFT_TRIGGER_1))
{
DrawCircle(259, 61, 20, Color.RED);
}
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_RIGHT_TRIGGER_1))
{
DrawCircle(536, 61, 20, Color.RED);
}
// Draw axis: left joystick
DrawCircle(259, 152, 39, Color.BLACK);
DrawCircle(259, 152, 34, Color.LIGHTGRAY);
DrawCircle(
259 + (int)(GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_LEFT_X) * 20),
152 + (int)(GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_LEFT_Y) * 20),
25,
Color.BLACK
);
// Draw axis: right joystick
DrawCircle(461, 237, 38, Color.BLACK);
DrawCircle(461, 237, 33, Color.LIGHTGRAY);
DrawCircle(
461 + (int)(GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_RIGHT_X) * 20),
237 + (int)(GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_RIGHT_Y) * 20),
25, Color.BLACK
);
// Draw axis: left-right triggers
float leftTriggerX = GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_LEFT_TRIGGER);
float rightTriggerX = GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_RIGHT_TRIGGER);
DrawRectangle(170, 30, 15, 70, Color.GRAY);
DrawRectangle(604, 30, 15, 70, Color.GRAY);
DrawRectangle(170, 30, 15, (int)(((1.0f + leftTriggerX) / 2.0f) * 70), Color.RED);
DrawRectangle(604, 30, 15, (int)(((1.0f + rightTriggerX) / 2.0f) * 70), Color.RED);
}
else if (gamepadName == PS3_NAME_ID)
{
DrawTexture(texPs3Pad, 0, 0, Color.DARKGRAY);
// Draw buttons: ps
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_MIDDLE))
{
DrawCircle(396, 222, 13, Color.RED);
}
// Draw buttons: basic
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_MIDDLE_LEFT))
{
DrawRectangle(328, 170, 32, 13, Color.RED);
}
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_MIDDLE_RIGHT))
{
DrawTriangle(
new Vector2(436, 168),
new Vector2(436, 185),
new Vector2(464, 177),
Color.RED
); );
} }
if (GetGamepadButtonPressed() != (int)GamepadButton.GAMEPAD_BUTTON_UNKNOWN) if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_RIGHT_FACE_UP))
{ {
DrawText($"DETECTED BUTTON: {GetGamepadButtonPressed()}", 10, 430, 10, Color.RED); DrawCircle(557, 144, 13, Color.LIME);
} }
else
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_RIGHT_FACE_RIGHT))
{ {
DrawText("DETECTED BUTTON: NONE", 10, 430, 10, Color.GRAY); DrawCircle(586, 173, 13, Color.RED);
} }
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_RIGHT_FACE_DOWN))
{
DrawCircle(557, 203, 13, Color.VIOLET);
}
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_RIGHT_FACE_LEFT))
{
DrawCircle(527, 173, 13, Color.PINK);
}
// Draw buttons: d-pad
DrawRectangle(225, 132, 24, 84, Color.BLACK);
DrawRectangle(195, 161, 84, 25, Color.BLACK);
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_LEFT_FACE_UP))
{
DrawRectangle(225, 132, 24, 29, Color.RED);
}
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_LEFT_FACE_DOWN))
{
DrawRectangle(225, 132 + 54, 24, 30, Color.RED);
}
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_LEFT_FACE_LEFT))
{
DrawRectangle(195, 161, 30, 25, Color.RED);
}
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_LEFT_FACE_RIGHT))
{
DrawRectangle(195 + 54, 161, 30, 25, Color.RED);
}
// Draw buttons: left-right back buttons
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_LEFT_TRIGGER_1))
{
DrawCircle(239, 82, 20, Color.RED);
}
if (IsGamepadButtonDown(0, GamepadButton.GAMEPAD_BUTTON_RIGHT_TRIGGER_1))
{
DrawCircle(557, 82, 20, Color.RED);
}
// Draw axis: left joystick
DrawCircle(319, 255, 35, Color.BLACK);
DrawCircle(319, 255, 31, Color.LIGHTGRAY);
DrawCircle(
319 + (int)(GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_LEFT_X) * 20),
255 + (int)(GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_LEFT_Y) * 20),
25,
Color.BLACK
);
// Draw axis: right joystick
DrawCircle(475, 255, 35, Color.BLACK);
DrawCircle(475, 255, 31, Color.LIGHTGRAY);
DrawCircle(
475 + (int)(GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_RIGHT_X) * 20),
255 + (int)(GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_RIGHT_Y) * 20),
25,
Color.BLACK
);
// Draw axis: left-right triggers
float leftTriggerX = GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_LEFT_TRIGGER);
float rightTriggerX = GetGamepadAxisMovement(0, GamepadAxis.GAMEPAD_AXIS_RIGHT_TRIGGER);
DrawRectangle(169, 48, 15, 70, Color.GRAY);
DrawRectangle(611, 48, 15, 70, Color.GRAY);
DrawRectangle(169, 48, 15, (int)(((1.0f - leftTriggerX) / 2.0f) * 70), Color.RED);
DrawRectangle(611, 48, 15, (int)(((1.0f - rightTriggerX) / 2.0f) * 70), Color.RED);
} }
else else
{ {
DrawText("GP1: NOT DETECTED", 10, 10, 10, Color.GRAY); DrawText("- GENERIC GAMEPAD -", 280, 180, 20, Color.GRAY);
DrawTexture(texXboxPad, 0, 0, Color.LIGHTGRAY); // TODO: Draw generic gamepad
} }
EndDrawing(); DrawText($"DETECTED AXIS [{GetGamepadAxisCount(0)}]:", 10, 50, 10, Color.MAROON);
//----------------------------------------------------------------------------------
for (int i = 0; i < GetGamepadAxisCount(0); i++)
{
DrawText(
$"AXIS {i}: {GetGamepadAxisMovement(0, (GamepadAxis)i)}",
20,
70 + 20 * i,
10,
Color.DARKGRAY
);
}
if (GetGamepadButtonPressed() != (int)GamepadButton.GAMEPAD_BUTTON_UNKNOWN)
{
DrawText($"DETECTED BUTTON: {GetGamepadButtonPressed()}", 10, 430, 10, Color.RED);
}
else
{
DrawText("DETECTED BUTTON: NONE", 10, 430, 10, Color.GRAY);
}
}
else
{
DrawText("GP1: NOT DETECTED", 10, 10, 10, Color.GRAY);
DrawTexture(texXboxPad, 0, 0, Color.LIGHTGRAY);
} }
// De-Initialization EndDrawing();
//-------------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
UnloadTexture(texPs3Pad);
UnloadTexture(texXboxPad);
CloseWindow();
//--------------------------------------------------------------------------------------
return 0;
} }
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texPs3Pad);
UnloadTexture(texXboxPad);
CloseWindow();
//--------------------------------------------------------------------------------------
return 0;
} }
} }