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https://github.com/raylib-cs/raylib-cs
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Implement safe ModelAnimation
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@@ -1,6 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using Microsoft.Toolkit.HighPerformance;
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namespace Raylib_cs
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{
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@@ -45,17 +47,17 @@ namespace Raylib_cs
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/// <summary>
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/// Meshes array (Mesh *)
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/// </summary>
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public Mesh *meshes;
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public Mesh* meshes;
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/// <summary>
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/// Materials array (Material *)
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/// </summary>
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public Material *materials;
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public Material* materials;
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/// <summary>
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/// Mesh material number (int *)
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/// </summary>
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public int *meshMaterial;
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public int* meshMaterial;
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/// <summary>
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/// Number of bones
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@@ -65,38 +67,44 @@ namespace Raylib_cs
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/// <summary>
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/// Bones information (skeleton, BoneInfo *)
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/// </summary>
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public BoneInfo *bones;
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public BoneInfo* bones;
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/// <summary>
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/// Bones base transformation (pose, Transform *)
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/// </summary>
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public Transform *bindPose;
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public Transform* bindPose;
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}
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/// <summary>
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/// Model animation
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct ModelAnimation
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public readonly unsafe struct ModelAnimation
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{
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/// <summary>
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/// Number of bones
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/// </summary>
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public int boneCount;
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public readonly int boneCount;
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/// <summary>
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/// Number of animation frames
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/// </summary>
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public int frameCount;
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public readonly int frameCount;
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/// <summary>
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/// Bones information (skeleton, BoneInfo *)
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/// </summary>
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public BoneInfo *bones;
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public readonly BoneInfo* bones;
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/// <inheritdoc cref="bones"/>
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public ReadOnlySpan<BoneInfo> BoneInfo => new(bones, boneCount);
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/// <summary>
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/// Poses array by frame (Transform **)
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/// </summary>
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public Transform *framePoses;
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public readonly Transform** framePoses;
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/// <inheritdoc cref="framePoses"/>
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public ReadOnlySpan2D<Transform> FramePoses => new(framePoses, frameCount,boneCount,sizeof(Transform));
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}
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}
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}
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