Updated and clarified XML comments for methods and parameters, improved naming consistency, and refined shader-related functions. Renamed enums in Shader.cs for so it is inline with the upstream.
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3 changed files with 13 additions and 13 deletions
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@ -35,8 +35,8 @@ public enum ShaderLocationIndex
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MapBrdf,
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VertexBoneIds,
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VertexBoneWeights,
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BoneTransforms,
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BoneInstanceTransform,
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MatrixBoneTransforms,
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VertexInstanceTransform,
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MapDiffuse = MapAlbedo,
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MapSpecular = MapMetalness,
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