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Updated and clarified XML comments for methods and parameters, improved naming consistency, and refined shader-related functions. Renamed enums in Shader.cs for so it is inline with the upstream.

This commit is contained in:
Meatcorps 2026-05-23 10:56:45 +02:00
commit 4263ddf570
3 changed files with 13 additions and 13 deletions

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@ -35,8 +35,8 @@ public enum ShaderLocationIndex
MapBrdf,
VertexBoneIds,
VertexBoneWeights,
BoneTransforms,
BoneInstanceTransform,
MatrixBoneTransforms,
VertexInstanceTransform,
MapDiffuse = MapAlbedo,
MapSpecular = MapMetalness,