Updated and clarified XML comments for methods and parameters, improved naming consistency, and refined shader-related functions. Renamed enums in Shader.cs for so it is inline with the upstream.
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3 changed files with 13 additions and 13 deletions
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@ -1096,7 +1096,7 @@ public static unsafe partial class Raylib
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[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
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public static partial int GetCharPressed();
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/// <summary>Get gamepad internal name id</summary>
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/// <summary>Get name of a QWERTY key on the current keyboard layout (eg returns string 'q' for KEY_A on an AZERTY keyboard)</summary>
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[LibraryImport(NativeLibName)]
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[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
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public static partial sbyte* GetKeyName(KeyboardKey key);
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@ -3328,7 +3328,7 @@ public static unsafe partial class Raylib
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[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
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public static partial void UpdateModelAnimation(Model model, ModelAnimation anim, float frame);
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/// <summary>// Update model animation pose, blending two animations</summary>
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/// <summary>Update model animation pose, blending two animations</summary>
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[LibraryImport(NativeLibName)]
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[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
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public static partial void UpdateModelAnimationEx(Model model, ModelAnimation anim, float frame, ModelAnimation animB, float frameB, float blend);
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