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Updated and clarified XML comments for methods and parameters, improved naming consistency, and refined shader-related functions. Renamed enums in Shader.cs for so it is inline with the upstream.

This commit is contained in:
Meatcorps 2026-05-23 10:56:45 +02:00
commit 4263ddf570
3 changed files with 13 additions and 13 deletions

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@ -1096,7 +1096,7 @@ public static unsafe partial class Raylib
[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
public static partial int GetCharPressed();
/// <summary>Get gamepad internal name id</summary>
/// <summary>Get name of a QWERTY key on the current keyboard layout (eg returns string 'q' for KEY_A on an AZERTY keyboard)</summary>
[LibraryImport(NativeLibName)]
[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
public static partial sbyte* GetKeyName(KeyboardKey key);
@ -3328,7 +3328,7 @@ public static unsafe partial class Raylib
[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
public static partial void UpdateModelAnimation(Model model, ModelAnimation anim, float frame);
/// <summary>// Update model animation pose, blending two animations</summary>
/// <summary>Update model animation pose, blending two animations</summary>
[LibraryImport(NativeLibName)]
[UnmanagedCallConv(CallConvs = [typeof(CallConvCdecl)])]
public static partial void UpdateModelAnimationEx(Model model, ModelAnimation anim, float frame, ModelAnimation animB, float frameB, float blend);