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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-09-09 03:01:41 -04:00

Bindings moved to standard

- Bindings changed to a .Net standard library.
- Split up testing code and library into a Test project.
This commit is contained in:
2018-10-18 13:55:03 +01:00
parent cca8f0a4b4
commit 4198ffb0bd
12 changed files with 141 additions and 116 deletions

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Test/Program.cs Normal file
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using System;
using Raylib;
using static Raylib.Raylib;
// example to quickly test bindings
// otherwise build as a class library to use in other projects
class Program
{
public static void Main()
{
//RayForms.Run();
//return;
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
// SetConfigFlags((int)Flag.WINDOW_UNDECORATED);
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Congrats! You created your first window!", 190, 200, 20, MAROON);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
}
}