mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-06-30 19:03:42 -04:00
Fixed line endings
- Line endings were not correct causing files to not display correctly.
This commit is contained in:
@ -3,5 +3,75 @@ using static Raylib.Raylib;
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public partial class shapes_basic_shapes
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{
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/*******************************************************************************************
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/*******************************************************************************************
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*
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* raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...)
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing");
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY);
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DrawLine(18, 42, screenWidth - 18, 42, BLACK);
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DrawCircle(screenWidth/4, 120, 35, DARKBLUE);
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DrawCircleGradient(screenWidth/4, 220, 60, GREEN, SKYBLUE);
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DrawCircleLines(screenWidth/4, 340, 80, DARKBLUE);
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DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED);
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DrawRectangleGradientH(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD);
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DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE);
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DrawTriangle(new Vector2(screenWidth/4*3, 80),
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new Vector2(screenWidth/4*3 - 60, 150),
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new Vector2(screenWidth/4*3 + 60, 150), VIOLET);
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DrawTriangleLines(new Vector2(screenWidth/4*3, 160),
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new Vector2(screenWidth/4*3 - 20, 230),
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new Vector2(screenWidth/4*3 + 20, 230), DARKBLUE);
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DrawPoly(new Vector2(screenWidth/4*3, 320), 6, 80, 0, BROWN);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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@ -3,5 +3,100 @@ using static Raylib.Raylib;
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public partial class shapes_colors_palette
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{
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/*******************************************************************************************
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/*******************************************************************************************
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*
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* raylib [shapes] example - Draw raylib custom color palette
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib color palette");
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("raylib color palette", 28, 42, 20, BLACK);
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DrawRectangle(26, 80, 100, 100, DARKGRAY);
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DrawRectangle(26, 188, 100, 100, GRAY);
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DrawRectangle(26, 296, 100, 100, LIGHTGRAY);
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DrawRectangle(134, 80, 100, 100, MAROON);
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DrawRectangle(134, 188, 100, 100, RED);
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DrawRectangle(134, 296, 100, 100, PINK);
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DrawRectangle(242, 80, 100, 100, ORANGE);
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DrawRectangle(242, 188, 100, 100, GOLD);
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DrawRectangle(242, 296, 100, 100, YELLOW);
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DrawRectangle(350, 80, 100, 100, DARKGREEN);
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DrawRectangle(350, 188, 100, 100, LIME);
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DrawRectangle(350, 296, 100, 100, GREEN);
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DrawRectangle(458, 80, 100, 100, DARKBLUE);
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DrawRectangle(458, 188, 100, 100, BLUE);
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DrawRectangle(458, 296, 100, 100, SKYBLUE);
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DrawRectangle(566, 80, 100, 100, DARKPURPLE);
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DrawRectangle(566, 188, 100, 100, VIOLET);
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DrawRectangle(566, 296, 100, 100, PURPLE);
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DrawRectangle(674, 80, 100, 100, DARKBROWN);
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DrawRectangle(674, 188, 100, 100, BROWN);
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DrawRectangle(674, 296, 100, 100, BEIGE);
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DrawText("DARKGRAY", 65, 166, 10, BLACK);
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DrawText("GRAY", 93, 274, 10, BLACK);
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DrawText("LIGHTGRAY", 61, 382, 10, BLACK);
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DrawText("MAROON", 186, 166, 10, BLACK);
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DrawText("RED", 208, 274, 10, BLACK);
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DrawText("PINK", 204, 382, 10, BLACK);
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DrawText("ORANGE", 295, 166, 10, BLACK);
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DrawText("GOLD", 310, 274, 10, BLACK);
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DrawText("YELLOW", 300, 382, 10, BLACK);
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DrawText("DARKGREEN", 382, 166, 10, BLACK);
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DrawText("LIME", 420, 274, 10, BLACK);
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DrawText("GREEN", 410, 382, 10, BLACK);
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DrawText("DARKBLUE", 498, 166, 10, BLACK);
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DrawText("BLUE", 526, 274, 10, BLACK);
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DrawText("SKYBLUE", 505, 382, 10, BLACK);
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DrawText("DARKPURPLE", 592, 166, 10, BLACK);
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DrawText("VIOLET", 621, 274, 10, BLACK);
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DrawText("PURPLE", 620, 382, 10, BLACK);
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DrawText("DARKBROWN", 705, 166, 10, BLACK);
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DrawText("BROWN", 733, 274, 10, BLACK);
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DrawText("BEIGE", 737, 382, 10, BLACK);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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@ -3,5 +3,63 @@ using static Raylib.Raylib;
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public partial class shapes_lines_bezier
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{
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/*******************************************************************************************
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/*******************************************************************************************
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*
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* raylib [shapes] example - Cubic-bezier lines
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*
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* This example has been created using raylib 1.7 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2017 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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SetConfigFlags(FLAG_MSAA_4X_HINT);
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - cubic-bezier lines");
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Vector2 start = new Vector2( 0, 0 );
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Vector2 end = new Vector2( screenWidth, screenHeight );
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) start = GetMousePosition();
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else if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) end = GetMousePosition();
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("USE MOUSE LEFT-RIGHT CLICK to DEFINE LINE START and END POINTS", 15, 20, 20, GRAY);
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DrawLineBezier(start, end, 2.0f, RED);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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@ -3,5 +3,59 @@ using static Raylib.Raylib;
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public partial class shapes_logo_raylib
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{
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/*******************************************************************************************
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/*******************************************************************************************
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*
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* raylib [shapes] example - Draw raylib logo using basic shapes
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo using shapes");
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK);
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DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, RAYWHITE);
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DrawText("raylib", screenWidth/2 - 44, screenHeight/2 + 48, 50, BLACK);
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DrawText("this is NOT a texture!", 350, 370, 10, GRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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@ -1,8 +1,168 @@
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using Raylib;
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using System;
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using static Raylib.Raylib;
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public partial class shapes_logo_raylib_anim
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{
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/*******************************************************************************************
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*
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/*******************************************************************************************
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*
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* raylib [shapes] example - raylib logo animation
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*
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* This example has been created using raylib 1.4 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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public static int Main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo animation");
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int logoPositionX = screenWidth/2 - 128;
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int logoPositionY = screenHeight/2 - 128;
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int framesCounter = 0;
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int lettersCount = 0;
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int topSideRecWidth = 16;
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int leftSideRecHeight = 16;
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int bottomSideRecWidth = 16;
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int rightSideRecHeight = 16;
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int state = 0; // Tracking animation states (State Machine)
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float alpha = 1.0f; // Useful for fading
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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if (state == 0) // State 0: Small box blinking
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{
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framesCounter++;
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if (framesCounter == 120)
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{
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state = 1;
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framesCounter = 0; // Reset counter... will be used later...
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}
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}
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else if (state == 1) // State 1: Top and left bars growing
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{
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topSideRecWidth += 4;
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leftSideRecHeight += 4;
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if (topSideRecWidth == 256) state = 2;
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}
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else if (state == 2) // State 2: Bottom and right bars growing
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{
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bottomSideRecWidth += 4;
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rightSideRecHeight += 4;
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if (bottomSideRecWidth == 256) state = 3;
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}
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else if (state == 3) // State 3: Letters appearing (one by one)
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{
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framesCounter++;
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if (framesCounter/12 != 0) // Every 12 frames, one more letter!
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{
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lettersCount++;
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framesCounter = 0;
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}
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if (lettersCount >= 10) // When all letters have appeared, just fade out everything
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{
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alpha -= 0.02f;
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if (alpha <= 0.0f)
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{
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alpha = 0.0f;
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state = 4;
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}
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}
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}
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else if (state == 4) // State 4: Reset and Replay
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{
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if (IsKeyPressed('R'))
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{
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framesCounter = 0;
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lettersCount = 0;
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topSideRecWidth = 16;
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leftSideRecHeight = 16;
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bottomSideRecWidth = 16;
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rightSideRecHeight = 16;
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alpha = 1.0f;
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state = 0; // Return to State 0
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}
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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if (state == 0)
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{
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if ((framesCounter/15)%2 != 0) DrawRectangle(logoPositionX, logoPositionY, 16, 16, BLACK);
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}
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else if (state == 1)
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{
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DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK);
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DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK);
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}
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else if (state == 2)
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{
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DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK);
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DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK);
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DrawRectangle(logoPositionX + 240, logoPositionY, 16, rightSideRecHeight, BLACK);
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DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, BLACK);
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}
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else if (state == 3)
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{
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DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, Fade(BLACK, alpha));
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DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, Fade(BLACK, alpha));
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DrawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, Fade(BLACK, alpha));
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DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, Fade(BLACK, alpha));
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DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, Fade(RAYWHITE, alpha));
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// DrawText(SubText("raylib", 0, lettersCount), screenWidth/2 - 44, screenHeight/2 + 48, 50, Fade(BLACK, alpha));
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var text = "raylib";
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DrawText(text.Substring(0, Math.Min(text.Length, lettersCount)), screenWidth/2 - 44, screenHeight/2 + 48, 50, Fade(BLACK, alpha));
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}
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else if (state == 4)
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{
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DrawText("[R] REPLAY", 340, 200, 20, GRAY);
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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