Fixed line endings
- Line endings were not correct causing files to not display correctly.
This commit is contained in:
parent
4884376ba3
commit
3eb0989ec1
70 changed files with 7119 additions and 523 deletions
|
|
@ -3,12 +3,104 @@ using static Raylib.Raylib;
|
|||
|
||||
public partial class bunnymark
|
||||
{
|
||||
/*******************************************************************************************
*
* raylib example - Bunnymark
*
* This example has been created using raylib 1.6 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
public const int MAX_BUNNIES = 100000;
|
||||
|
||||
struct Bunny
{
|
||||
public Vector2 position;
public Vector2 speed;
public Color color;
}
public static int Main()
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 1280;
int screenHeight = 960;
InitWindow(screenWidth, screenHeight, "raylib example - Bunnymark");
Texture2D texBunny = LoadTexture("resources/wabbit_alpha.png");
Bunny[] bunnies = new Bunny[MAX_BUNNIES]; // Bunnies array
int bunniesCount = 0; // Bunnies counter
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
// Create more bunnies
for (int i = 0; i < 100; i++)
{
bunnies[bunniesCount].position = GetMousePosition();
bunnies[bunniesCount].speed.x = (float)GetRandomValue(250, 500)/60.0f;
bunnies[bunniesCount].speed.y = (float)(GetRandomValue(250, 500) - 500)/60.0f;
bunniesCount++;
}
}
// Update bunnies
for (int i = 0; i < bunniesCount; i++)
{
bunnies[i].position.x += bunnies[i].speed.x;
bunnies[i].position.y += bunnies[i].speed.y;
if ((bunnies[i].position.x > GetScreenWidth()) || (bunnies[i].position.x < 0)) bunnies[i].speed.x *= -1;
if ((bunnies[i].position.y > GetScreenHeight()) || (bunnies[i].position.y < 0)) bunnies[i].speed.y *= -1;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
for (int i = 0; i < bunniesCount; i++)
{
// NOTE: When internal QUADS batch limit is reached, a draw call is launched and
// batching buffer starts being filled again; before launching the draw call,
// updated vertex data from internal buffer is send to GPU... it seems it generates
// a stall and consequently a frame drop, limiting number of bunnies drawn at 60 fps
DrawTexture(texBunny, (int)bunnies[i].position.x, (int)bunnies[i].position.y, RAYWHITE);
}
DrawRectangle(0, 0, screenWidth, 40, LIGHTGRAY);
DrawText("raylib bunnymark", 10, 10, 20, DARKGRAY);
// DrawText(FormatText("bunnies: %i", bunniesCount), 400, 10, 20, RED);
|
||||
DrawText($"bunnies: {bunniesCount}", 400, 10, 20, RED);
DrawFPS(260, 10);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib example - Bunnymark
|
||||
*
|
||||
* This example has been created using raylib 1.6 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
||||
public const int MAX_BUNNIES = 100000;
|
||||
|
||||
struct Bunny
|
||||
{
|
||||
public Vector2 position;
|
||||
public Vector2 speed;
|
||||
public Color color;
|
||||
}
|
||||
|
||||
public static int Main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 1280;
|
||||
int screenHeight = 960;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib example - Bunnymark");
|
||||
|
||||
Texture2D texBunny = LoadTexture("resources/wabbit_alpha.png");
|
||||
|
||||
Bunny[] bunnies = new Bunny[MAX_BUNNIES]; // Bunnies array
|
||||
|
||||
int bunniesCount = 0; // Bunnies counter
|
||||
|
||||
SetTargetFPS(60);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
||||
{
|
||||
// Create more bunnies
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
bunnies[bunniesCount].position = GetMousePosition();
|
||||
bunnies[bunniesCount].speed.x = (float)GetRandomValue(250, 500)/60.0f;
|
||||
bunnies[bunniesCount].speed.y = (float)(GetRandomValue(250, 500) - 500)/60.0f;
|
||||
bunniesCount++;
|
||||
}
|
||||
}
|
||||
|
||||
// Update bunnies
|
||||
for (int i = 0; i < bunniesCount; i++)
|
||||
{
|
||||
bunnies[i].position.x += bunnies[i].speed.x;
|
||||
bunnies[i].position.y += bunnies[i].speed.y;
|
||||
|
||||
if ((bunnies[i].position.x > GetScreenWidth()) || (bunnies[i].position.x < 0)) bunnies[i].speed.x *= -1;
|
||||
if ((bunnies[i].position.y > GetScreenHeight()) || (bunnies[i].position.y < 0)) bunnies[i].speed.y *= -1;
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
for (int i = 0; i < bunniesCount; i++)
|
||||
{
|
||||
// NOTE: When internal QUADS batch limit is reached, a draw call is launched and
|
||||
// batching buffer starts being filled again; before launching the draw call,
|
||||
// updated vertex data from internal buffer is send to GPU... it seems it generates
|
||||
// a stall and consequently a frame drop, limiting number of bunnies drawn at 60 fps
|
||||
DrawTexture(texBunny, (int)bunnies[i].position.x, (int)bunnies[i].position.y, RAYWHITE);
|
||||
}
|
||||
|
||||
DrawRectangle(0, 0, screenWidth, 40, LIGHTGRAY);
|
||||
DrawText("raylib bunnymark", 10, 10, 20, DARKGRAY);
|
||||
// DrawText(FormatText("bunnies: %i", bunniesCount), 400, 10, 20, RED);
|
||||
DrawText($"bunnies: {bunniesCount}", 400, 10, 20, RED);
|
||||
DrawFPS(260, 10);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue