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Review resources/licensing usage
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@ -43,8 +43,8 @@ public class CustomUniform
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camera.FovY = 45.0f;
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camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
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Model model = LoadModel("resources/models/barracks.obj");
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Texture2D texture = LoadTexture("resources/models/barracks_diffuse.png");
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Model model = LoadModel("resources/models/obj/barracks.obj");
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Texture2D texture = LoadTexture("resources/models/obj/barracks_diffuse.png");
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// Set model diffuse texture
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Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.MATERIAL_MAP_ALBEDO, ref texture);
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@ -43,8 +43,8 @@ public class ModelShader
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camera.FovY = 45.0f;
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camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
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Model model = LoadModel("resources/models/watermill.obj");
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Texture2D texture = LoadTexture("resources/models/watermill_diffuse.png");
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Model model = LoadModel("resources/models/obj/watermill.obj");
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Texture2D texture = LoadTexture("resources/models/obj/watermill_diffuse.png");
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Shader shader = LoadShader("resources/shaders/glsl330/base.vs",
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"resources/shaders/glsl330/grayscale.fs");
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@ -78,8 +78,8 @@ public class PostProcessing
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camera.FovY = 45.0f;
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camera.Projection = CameraProjection.CAMERA_PERSPECTIVE;
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Model model = LoadModel("resources/models/church.obj");
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Texture2D texture = LoadTexture("resources/models/church_diffuse.png");
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Model model = LoadModel("resources/models/obj/church.obj");
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Texture2D texture = LoadTexture("resources/models/obj/church_diffuse.png");
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// Set model diffuse texture
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Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.MATERIAL_MAP_ALBEDO, ref texture);
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