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https://github.com/raylib-cs/raylib-cs
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Add missing model resources (#251)
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@ -68,17 +68,20 @@ public class ModelLoading
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if (IsFileDropped())
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{
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string[] files = Raylib.GetDroppedFiles();
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string[] droppedFiles = Raylib.GetDroppedFiles();
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if (files.Length == 1)
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if (droppedFiles.Length == 1)
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{
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if (IsFileExtension(files[0], ".obj") ||
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IsFileExtension(files[0], ".gltf") ||
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IsFileExtension(files[0], ".iqm")
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if (IsFileExtension(droppedFiles[0], ".obj") ||
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IsFileExtension(droppedFiles[0], ".gltf") ||
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IsFileExtension(droppedFiles[0], ".glb") ||
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IsFileExtension(droppedFiles[0], ".vox") ||
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IsFileExtension(droppedFiles[0], ".iqm") ||
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IsFileExtension(droppedFiles[0], ".m3d")
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)
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{
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UnloadModel(model);
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model = LoadModel(files[0]);
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model = LoadModel(droppedFiles[0]);
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// Set current map diffuse texture
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Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.Albedo, ref texture);
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@ -87,11 +90,11 @@ public class ModelLoading
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// TODO: Move camera position from target enough distance to visualize model properly
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}
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else if (IsFileExtension(files[0], ".png"))
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else if (IsFileExtension(droppedFiles[0], ".png"))
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{
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// Unload model texture and load new one
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UnloadTexture(texture);
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texture = LoadTexture(files[0]);
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texture = LoadTexture(droppedFiles[0]);
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Raylib.SetMaterialTexture(ref model, 0, MaterialMapIndex.Albedo, ref texture);
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}
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}
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