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https://github.com/raylib-cs/raylib-cs
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Fix usage of uint in bindings (#246)
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@ -230,16 +230,16 @@ public static unsafe partial class Raylib
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}
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/// <summary>C++ style memory allocator</summary>
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public static T* New<T>(int count) where T : unmanaged
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public static T* New<T>(uint count) where T : unmanaged
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{
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return (T*)MemAlloc(count * sizeof(T));
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return (T*)MemAlloc(count * (uint)sizeof(T));
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}
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/// <summary>Load file data as byte array (read)</summary>
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public static byte* LoadFileData(string fileName, ref uint bytesRead)
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public static byte* LoadFileData(string fileName, ref int bytesRead)
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{
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using var str1 = fileName.ToAnsiBuffer();
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fixed (uint* p = &bytesRead)
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fixed (int* p = &bytesRead)
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{
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return LoadFileData(str1.AsPointer(), p);
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}
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@ -930,10 +930,10 @@ public static unsafe partial class Raylib
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}
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/// <summary>Load model animations from file</summary>
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public static ModelAnimation* LoadModelAnimations(string fileName, ref uint animCount)
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public static ModelAnimation* LoadModelAnimations(string fileName, ref int animCount)
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{
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using var str1 = fileName.ToAnsiBuffer();
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fixed (uint* p = &animCount)
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fixed (int* p = &animCount)
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{
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return LoadModelAnimations(str1.AsPointer(), p);
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}
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