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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-06-30 19:03:42 -04:00

Fix usage of uint in bindings (#246)

This commit is contained in:
2024-05-25 10:34:38 +01:00
committed by GitHub
parent 5949934932
commit 383ec91e95
8 changed files with 36 additions and 36 deletions

View File

@ -71,7 +71,7 @@ public unsafe partial struct Mesh
/// </summary>
public void AllocVertices()
{
Vertices = Raylib.New<float>(3 * VertexCount);
Vertices = Raylib.New<float>(3 * (uint)VertexCount);
}
/// <summary>
@ -79,7 +79,7 @@ public unsafe partial struct Mesh
/// </summary>
public void AllocTexCoords()
{
TexCoords = Raylib.New<float>(2 * VertexCount);
TexCoords = Raylib.New<float>(2 * (uint)VertexCount);
}
/// <summary>
@ -87,7 +87,7 @@ public unsafe partial struct Mesh
/// </summary>
public void AllocTexCoords2()
{
TexCoords2 = Raylib.New<float>(2 * VertexCount);
TexCoords2 = Raylib.New<float>(2 * (uint)VertexCount);
}
/// <summary>
@ -95,7 +95,7 @@ public unsafe partial struct Mesh
/// </summary>
public void AllocNormals()
{
Normals = Raylib.New<float>(3 * VertexCount);
Normals = Raylib.New<float>(3 * (uint)VertexCount);
}
/// <summary>
@ -103,7 +103,7 @@ public unsafe partial struct Mesh
/// </summary>
public void AllocTangents()
{
Tangents = Raylib.New<float>(4 * VertexCount);
Tangents = Raylib.New<float>(4 * (uint)VertexCount);
}
/// <summary>
@ -111,7 +111,7 @@ public unsafe partial struct Mesh
/// </summary>
public void AllocColors()
{
Colors = Raylib.New<byte>(4 * VertexCount);
Colors = Raylib.New<byte>(4 * (uint)VertexCount);
}
/// <summary>
@ -119,7 +119,7 @@ public unsafe partial struct Mesh
/// </summary>
public void AllocIndices()
{
Indices = Raylib.New<ushort>(3 * TriangleCount);
Indices = Raylib.New<ushort>(3 * (uint)TriangleCount);
}
/// <summary>

View File

@ -230,16 +230,16 @@ public static unsafe partial class Raylib
}
/// <summary>C++ style memory allocator</summary>
public static T* New<T>(int count) where T : unmanaged
public static T* New<T>(uint count) where T : unmanaged
{
return (T*)MemAlloc(count * sizeof(T));
return (T*)MemAlloc(count * (uint)sizeof(T));
}
/// <summary>Load file data as byte array (read)</summary>
public static byte* LoadFileData(string fileName, ref uint bytesRead)
public static byte* LoadFileData(string fileName, ref int bytesRead)
{
using var str1 = fileName.ToAnsiBuffer();
fixed (uint* p = &bytesRead)
fixed (int* p = &bytesRead)
{
return LoadFileData(str1.AsPointer(), p);
}
@ -930,10 +930,10 @@ public static unsafe partial class Raylib
}
/// <summary>Load model animations from file</summary>
public static ModelAnimation* LoadModelAnimations(string fileName, ref uint animCount)
public static ModelAnimation* LoadModelAnimations(string fileName, ref int animCount)
{
using var str1 = fileName.ToAnsiBuffer();
fixed (uint* p = &animCount)
fixed (int* p = &animCount)
{
return LoadModelAnimations(str1.AsPointer(), p);
}