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Fix usage of uint in bindings (#246)

This commit is contained in:
2024-05-25 10:34:38 +01:00
committed by GitHub
parent 5949934932
commit 383ec91e95
8 changed files with 36 additions and 36 deletions

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@ -613,9 +613,9 @@ public static unsafe partial class Rlgl
[DllImport(NativeLibName, EntryPoint = "rlGetGlTextureFormats", CallingConvention = CallingConvention.Cdecl)]
public static extern void GetGlTextureFormats(
PixelFormat format,
int* glInternalFormat,
int* glFormat,
int* glType
uint* glInternalFormat,
uint* glFormat,
uint* glType
);
/// <summary>Get OpenGL internal formats</summary>