Fix usage of uint in bindings (#246)
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8 changed files with 36 additions and 36 deletions
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@ -613,9 +613,9 @@ public static unsafe partial class Rlgl
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[DllImport(NativeLibName, EntryPoint = "rlGetGlTextureFormats", CallingConvention = CallingConvention.Cdecl)]
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public static extern void GetGlTextureFormats(
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PixelFormat format,
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int* glInternalFormat,
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int* glFormat,
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int* glType
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uint* glInternalFormat,
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uint* glFormat,
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uint* glType
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);
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/// <summary>Get OpenGL internal formats</summary>
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