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Safe UpdateMeshBuffer Method (#262)
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@ -216,5 +216,40 @@ public unsafe partial struct Mesh
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/// </summary>
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public uint* VboId = default;
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/// <summary>
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/// Default <see cref="VboId"/> index for <see cref="Vertices"/>
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/// </summary>
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public const int VboIdIndexVertices = 0;
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/// <summary>
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/// Default <see cref="VboId"/> index for <see cref="TexCoords"/>
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/// </summary>
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public const int VboIdIndexTexCoords = 1;
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/// <summary>
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/// Default <see cref="VboId"/> index for <see cref="Normals"/>
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/// </summary>
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public const int VboIdIndexNormals = 2;
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/// <summary>
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/// Default <see cref="VboId"/> index for <see cref="Colors"/>
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/// </summary>
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public const int VboIdIndexColors = 3;
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/// <summary>
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/// Default <see cref="VboId"/> index for <see cref="Tangents"/>
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/// </summary>
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public const int VboIdIndexTangents = 4;
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/// <summary>
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/// Default <see cref="VboId"/> index for <see cref="TexCoords2"/>
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/// </summary>
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public const int VboIdIndexTexCoords2 = 5;
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/// <summary>
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/// Default <see cref="VboId"/> index for <see cref="Indices"/>
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/// </summary>
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public const int VboIdIndexIndices = 6;
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#endregion
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}
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