mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-06-30 19:03:42 -04:00
Safe UpdateMeshBuffer Method (#262)
This commit is contained in:
@ -216,5 +216,40 @@ public unsafe partial struct Mesh
|
||||
/// </summary>
|
||||
public uint* VboId = default;
|
||||
|
||||
/// <summary>
|
||||
/// Default <see cref="VboId"/> index for <see cref="Vertices"/>
|
||||
/// </summary>
|
||||
public const int VboIdIndexVertices = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Default <see cref="VboId"/> index for <see cref="TexCoords"/>
|
||||
/// </summary>
|
||||
public const int VboIdIndexTexCoords = 1;
|
||||
|
||||
/// <summary>
|
||||
/// Default <see cref="VboId"/> index for <see cref="Normals"/>
|
||||
/// </summary>
|
||||
public const int VboIdIndexNormals = 2;
|
||||
|
||||
/// <summary>
|
||||
/// Default <see cref="VboId"/> index for <see cref="Colors"/>
|
||||
/// </summary>
|
||||
public const int VboIdIndexColors = 3;
|
||||
|
||||
/// <summary>
|
||||
/// Default <see cref="VboId"/> index for <see cref="Tangents"/>
|
||||
/// </summary>
|
||||
public const int VboIdIndexTangents = 4;
|
||||
|
||||
/// <summary>
|
||||
/// Default <see cref="VboId"/> index for <see cref="TexCoords2"/>
|
||||
/// </summary>
|
||||
public const int VboIdIndexTexCoords2 = 5;
|
||||
|
||||
/// <summary>
|
||||
/// Default <see cref="VboId"/> index for <see cref="Indices"/>
|
||||
/// </summary>
|
||||
public const int VboIdIndexIndices = 6;
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
@ -911,6 +911,15 @@ public static unsafe partial class Raylib
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary> Update mesh vertex data in GPU for a specific buffer index </summary>
|
||||
public static void UpdateMeshBuffer<T>(Mesh mesh, int index, ReadOnlySpan<T> data, int offset) where T : unmanaged
|
||||
{
|
||||
fixed (void* dataPtr = data)
|
||||
{
|
||||
UpdateMeshBuffer(mesh, index, dataPtr, data.Length * sizeof(T), offset);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Set texture for a material map type (MAP_DIFFUSE, MAP_SPECULAR...)</summary>
|
||||
public static void SetMaterialTexture(ref Material material, MaterialMapIndex mapType, Texture2D texture)
|
||||
{
|
||||
|
Reference in New Issue
Block a user