remove MeshExtentions class
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88ea2f1f08
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2 changed files with 107 additions and 90 deletions
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@ -1,3 +1,4 @@
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using System;
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using System.Runtime.InteropServices;
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namespace Raylib_cs;
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@ -65,6 +66,112 @@ public unsafe partial struct Mesh
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/// </summary>
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public ushort* Indices = default;
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/// <summary>
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/// Allocate <see cref="Vertices"/>
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/// </summary>
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public void AllocVertices()
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{
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Vertices = Raylib.New<float>(3 * VertexCount);
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}
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/// <summary>
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/// Allocate <see cref="TexCoords"/>
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/// </summary>
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public void AllocTexCoords()
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{
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TexCoords = Raylib.New<float>(2 * VertexCount);
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}
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/// <summary>
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/// Allocate <see cref="TexCoords2"/>
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/// </summary>
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public void AllocTexCoords2()
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{
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TexCoords2 = Raylib.New<float>(2 * VertexCount);
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}
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/// <summary>
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/// Allocate <see cref="Normals"/>
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/// </summary>
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public void AllocNormals()
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{
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Normals = Raylib.New<float>(3 * VertexCount);
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}
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/// <summary>
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/// Allocate <see cref="Tangents"/>
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/// </summary>
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public void AllocTangents()
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{
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Tangents = Raylib.New<float>(4 * VertexCount);
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}
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/// <summary>
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/// Allocate <see cref="Colors"/>
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/// </summary>
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public void AllocColors()
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{
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Colors = Raylib.New<byte>(4 * VertexCount);
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}
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/// <summary>
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/// Allocate <see cref="Indices"/>
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/// </summary>
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public void AllocIndices()
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{
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Indices = Raylib.New<ushort>(3 * TriangleCount);
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}
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/// <summary>
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/// Access <see cref="Vertices"/>
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/// </summary>
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public readonly Span<T> VerticesAs<T>() where T : unmanaged
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{
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return new(Vertices, 3 * VertexCount * sizeof(float) / sizeof(T));
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}
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/// <summary>
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/// Access <see cref="TexCoords"/>
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/// </summary>
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public readonly Span<T> TexCoordsAs<T>() where T : unmanaged
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{
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return new(TexCoords, 2 * VertexCount * sizeof(float) / sizeof(T));
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}
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/// <summary>
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/// Access <see cref="TexCoords2"/>
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/// </summary>
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public readonly Span<T> TexCoords2As<T>() where T : unmanaged
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{
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return new(TexCoords2, 2 * VertexCount * sizeof(float) / sizeof(T));
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}
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/// <summary>
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/// Access <see cref="Normals"/>
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/// </summary>
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public readonly Span<T> NormalsAs<T>() where T : unmanaged
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{
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return new(Normals, 3 * VertexCount * sizeof(float) / sizeof(T));
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}
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/// <summary>Access <see cref="Tangents"/></summary>
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public readonly Span<T> TangentsAs<T>() where T : unmanaged
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{
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return new(Tangents, 4 * VertexCount * sizeof(float) / sizeof(T));
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}
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/// <summary>Access <see cref="Colors"/></summary>
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public readonly Span<T> ColorsAs<T>() where T : unmanaged
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{
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return new(Colors, 4 * VertexCount * sizeof(byte) / sizeof(T));
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}
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/// <summary>Access <see cref="Indices"/></summary>
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public readonly Span<T> IndicesAs<T>() where T : unmanaged
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{
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return new(Indices, 3 * TriangleCount * sizeof(ushort) / sizeof(T));
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}
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#endregion
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#region Animation vertex data
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