GetMouseRay is GetScreenToWorldRay now
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2 changed files with 9 additions and 2 deletions
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@ -408,9 +408,9 @@ public static unsafe partial class Raylib
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// Screen-space-related functions
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// Screen-space-related functions
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/// <summary>Get a ray trace from mouse position</summary>
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/// <summary>Get a ray trace from screen position (i.e mouse)</summary>
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[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern Ray GetMouseRay(Vector2 mousePosition, Camera3D camera);
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public static extern Ray GetScreenToWorldRay(Vector2 position, Camera3D camera);
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/// <summary>Get camera transform matrix (view matrix)</summary>
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/// <summary>Get camera transform matrix (view matrix)</summary>
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[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl)]
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@ -1322,4 +1322,11 @@ public static unsafe partial class Raylib
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{
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{
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model.Materials[materialIndex].Shader = shader;
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model.Materials[materialIndex].Shader = shader;
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}
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}
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/// <summary>Get a ray trace from mouse position</summary>
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[ObsoleteAttribute("This method is obsolete. Call GetScreenToWorldRay instead.")]
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public static Ray GetMouseRay(Vector2 mousePosition, Camera3D camera)
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{
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return GetScreenToWorldRay(mousePosition, camera);
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}
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}
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}
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