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GetMouseRay is GetScreenToWorldRay now

This commit is contained in:
JupiterRider 2024-12-03 20:11:01 +01:00
commit 315b0139e8
2 changed files with 9 additions and 2 deletions

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@ -1322,4 +1322,11 @@ public static unsafe partial class Raylib
{
model.Materials[materialIndex].Shader = shader;
}
/// <summary>Get a ray trace from mouse position</summary>
[ObsoleteAttribute("This method is obsolete. Call GetScreenToWorldRay instead.")]
public static Ray GetMouseRay(Vector2 mousePosition, Camera3D camera)
{
return GetScreenToWorldRay(mousePosition, camera);
}
}