Fixed VR issue
- Fixed werid graphical bug with VR. Issue was with the struct for VrDeviceInfo.
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8 changed files with 62 additions and 131 deletions
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@ -4,13 +4,14 @@
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<TargetFramework>netcoreapp2.1</TargetFramework>
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<ApplicationIcon>raylib-cs.ico</ApplicationIcon>
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<Platforms>AnyCPU;x64;x86</Platforms>
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<StartupObject>Test.NetCore.Program</StartupObject>
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<StartupObject>physics_demo</StartupObject>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Optimize>false</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<Optimize>false</Optimize>
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@ -18,6 +19,10 @@
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<Prefer32Bit>true</Prefer32Bit>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Optimize>false</Optimize>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\Bindings\Bindings.csproj" />
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</ItemGroup>
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