Merge branch 'master' into dev
This commit is contained in:
commit
2b612a98f9
5 changed files with 210 additions and 117 deletions
|
|
@ -12,10 +12,12 @@
|
|||
|
||||
<PropertyGroup>
|
||||
<TargetRaylibTag>4.5.0</TargetRaylibTag>
|
||||
<Version>4.5.0.2</Version>
|
||||
<PackageVersion>4.5.0.2</PackageVersion>
|
||||
<Version>4.5.0.3</Version>
|
||||
<PackageVersion>4.5.0.3</PackageVersion>
|
||||
<Authors>Chris Dill, Raysan5</Authors>
|
||||
<PackProject>true</PackProject>
|
||||
<IncludeSymbols>true</IncludeSymbols>
|
||||
<SymbolPackageFormat>snupkg</SymbolPackageFormat>
|
||||
<PackageLicenseExpression>Zlib</PackageLicenseExpression>
|
||||
<Title>Raylib-cs</Title>
|
||||
<Description>C# bindings for raylib - A simple and easy-to-use library to learn videogames programming</Description>
|
||||
|
|
@ -23,6 +25,7 @@
|
|||
<PackageTags>raylib;bindings;gamedev</PackageTags>
|
||||
<RepositoryType>git</RepositoryType>
|
||||
<RepositoryUrl>https://github.com/ChrisDill/Raylib-cs/</RepositoryUrl>
|
||||
<PublishRepositoryUrl>true</PublishRepositoryUrl>
|
||||
<PackageReadmeFile>README.md</PackageReadmeFile>
|
||||
<PackageProjectUrl>https://www.raylib.com/</PackageProjectUrl>
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
|
|
@ -35,6 +38,7 @@
|
|||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="System.Numerics.Vectors" Version="4.5.0" />
|
||||
<PackageReference Include="Microsoft.SourceLink.GitHub" Version="1.1.1" PrivateAssets="All"/>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
|
|
|||
|
|
@ -38,6 +38,20 @@ namespace Raylib_cs
|
|||
using var str1 = text.ToUTF8Buffer();
|
||||
SetClipboardText(str1.AsPointer());
|
||||
}
|
||||
|
||||
/// <summary>Open URL with default system browser (if available)</summary>
|
||||
public static void OpenURL(string url)
|
||||
{
|
||||
using var str1 = url.ToUTF8Buffer();
|
||||
OpenURL(str1.AsPointer());
|
||||
}
|
||||
|
||||
/// <summary>Set internal gamepad mappings (SDL_GameControllerDB)</summary>
|
||||
public static int SetGamepadMappings(string mappings)
|
||||
{
|
||||
using var str1 = mappings.ToUTF8Buffer();
|
||||
return SetGamepadMappings(str1.AsPointer());
|
||||
}
|
||||
|
||||
/// <summary>Load shader from files and bind default locations</summary>
|
||||
public static Shader LoadShader(string vsFileName, string fsFileName)
|
||||
|
|
@ -652,6 +666,36 @@ namespace Raylib_cs
|
|||
return LoadTexture(str1.AsPointer());
|
||||
}
|
||||
|
||||
/// <summary>Update GPU texture with new data</summary>
|
||||
public static void UpdateTexture<T>(Texture2D texture, T[] pixels) where T : unmanaged
|
||||
{
|
||||
UpdateTexture(texture, (ReadOnlySpan<T>)pixels);
|
||||
}
|
||||
|
||||
/// <summary>Update GPU texture with new data</summary>
|
||||
public static void UpdateTexture<T>(Texture2D texture, ReadOnlySpan<T> pixels) where T : unmanaged
|
||||
{
|
||||
fixed (void* pixelPtr = pixels)
|
||||
{
|
||||
UpdateTexture(texture, pixelPtr);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Update GPU texture rectangle with new data</summary>
|
||||
public static void UpdateTextureRec<T>(Texture2D texture, Rectangle rec, T[] pixels) where T : unmanaged
|
||||
{
|
||||
UpdateTextureRec(texture, rec, (ReadOnlySpan<T>)pixels);
|
||||
}
|
||||
|
||||
/// <summary>Update GPU texture rectangle with new data</summary>
|
||||
public static void UpdateTextureRec<T>(Texture2D texture, Rectangle rec, ReadOnlySpan<T> pixels) where T : unmanaged
|
||||
{
|
||||
fixed (void* pixelPtr = pixels)
|
||||
{
|
||||
UpdateTextureRec(texture, rec, pixelPtr);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Generate GPU mipmaps for a texture</summary>
|
||||
public static void GenTextureMipmaps(ref Texture2D texture)
|
||||
{
|
||||
|
|
|
|||
Loading…
Reference in a new issue