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Updated target to Raylib 6 + synced invoke called with the changes in C. [WARNING: Breaking changes!]

This commit is contained in:
Meatcorps 2026-05-20 21:21:15 +02:00
commit 2a86968da0
11 changed files with 293 additions and 139 deletions

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@ -181,38 +181,23 @@ public unsafe struct Mesh
#endregion
#region Animation vertex data
#region Skin data for animation
/// <summary>
/// Animated vertex positions (after bones transformations)
/// Number of bones (MAX: 256 bones)
/// </summary>
public float* AnimVertices = default;
/// <summary>
/// Animated normals (after bones transformations)
/// </summary>
public float* AnimNormals = default;
public int BoneCount;
/// <summary>
/// Vertex bone ids, up to 4 bones influence by vertex (skinning)
/// </summary>
public byte* BoneIds = default;
public byte* boneIndices = default;
/// <summary>
/// Vertex bone weight, up to 4 bones influence by vertex (skinning)
/// </summary>
public float* BoneWeights = default;
/// <summary>
/// Bones animated transformation matrices
/// </summary>
public Matrix4x4* BoneMatrices = default;
/// <summary>
/// Number of bones
/// </summary>
public int BoneCount;
#endregion
#region OpenGL identifiers