Add managed methods for updating textures (#177)
This commit is contained in:
parent
902bcebddc
commit
28bca27917
1 changed files with 30 additions and 0 deletions
|
|
@ -652,6 +652,36 @@ namespace Raylib_cs
|
||||||
return LoadTexture(str1.AsPointer());
|
return LoadTexture(str1.AsPointer());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>Update GPU texture with new data</summary>
|
||||||
|
public static void UpdateTexture<T>(Texture2D texture, T[] pixels) where T : unmanaged
|
||||||
|
{
|
||||||
|
UpdateTexture(texture, (ReadOnlySpan<T>)pixels);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Update GPU texture with new data</summary>
|
||||||
|
public static void UpdateTexture<T>(Texture2D texture, ReadOnlySpan<T> pixels) where T : unmanaged
|
||||||
|
{
|
||||||
|
fixed (void* pixelPtr = pixels)
|
||||||
|
{
|
||||||
|
UpdateTexture(texture, pixelPtr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Update GPU texture rectangle with new data</summary>
|
||||||
|
public static void UpdateTextureRec<T>(Texture2D texture, Rectangle rec, T[] pixels) where T : unmanaged
|
||||||
|
{
|
||||||
|
UpdateTextureRec(texture, rec, (ReadOnlySpan<T>)pixels);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Update GPU texture rectangle with new data</summary>
|
||||||
|
public static void UpdateTextureRec<T>(Texture2D texture, Rectangle rec, ReadOnlySpan<T> pixels) where T : unmanaged
|
||||||
|
{
|
||||||
|
fixed (void* pixelPtr = pixels)
|
||||||
|
{
|
||||||
|
UpdateTextureRec(texture, rec, pixelPtr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>Generate GPU mipmaps for a texture</summary>
|
/// <summary>Generate GPU mipmaps for a texture</summary>
|
||||||
public static void GenTextureMipmaps(ref Texture2D texture)
|
public static void GenTextureMipmaps(ref Texture2D texture)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue