Naming fix
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71c956fcfe
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27e2afc828
2 changed files with 9 additions and 9 deletions
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@ -1389,7 +1389,7 @@ namespace Raylib_cs
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/// <summary>Load colors palette from image as a Color array (RGBA - 32bit)</summary>
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/// <summary>Load colors palette from image as a Color array (RGBA - 32bit)</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern Color* LoadImagePalette(Image image, int maxPaletteSize, int* colorsCount);
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public static extern Color* LoadImagePalette(Image image, int maxPaletteSize, int* colorCount);
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/// <summary>Unload color data loaded with LoadImageColors()</summary>
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/// <summary>Unload color data loaded with LoadImageColors()</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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@ -2278,7 +2278,7 @@ namespace Raylib_cs
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/// <summary>Load model animations from file</summary>
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/// <summary>Load model animations from file</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern ModelAnimation* LoadModelAnimations(sbyte* fileName, uint* animsCount);
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public static extern ModelAnimation* LoadModelAnimations(sbyte* fileName, uint* animCount);
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/// <summary>Update model animation pose</summary>
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/// <summary>Update model animation pose</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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@ -2387,7 +2387,7 @@ namespace Raylib_cs
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/// <summary>Update sound buffer with new data</summary>
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/// <summary>Update sound buffer with new data</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void UpdateSound(Sound sound, void* data, int samplesCount);
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public static extern void UpdateSound(Sound sound, void* data, int sampleCount);
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/// <summary>Unload wave data</summary>
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/// <summary>Unload wave data</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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@ -2548,7 +2548,7 @@ namespace Raylib_cs
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/// <summary>Update audio stream buffers with data</summary>
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/// <summary>Update audio stream buffers with data</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void UpdateAudioStream(AudioStream stream, void* data, int samplesCount);
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public static extern void UpdateAudioStream(AudioStream stream, void* data, int frameCount);
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/// <summary>Check if any audio stream buffers requires refill</summary>
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/// <summary>Check if any audio stream buffers requires refill</summary>
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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@ -684,19 +684,19 @@ namespace Raylib_cs
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}
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}
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/// <summary>Load model animations from file</summary>
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/// <summary>Load model animations from file</summary>
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public static ReadOnlySpan<ModelAnimation> LoadModelAnimations(string fileName, ref uint animsCount)
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public static ReadOnlySpan<ModelAnimation> LoadModelAnimations(string fileName, ref uint animCount)
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{
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{
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using var str1 = fileName.ToUTF8Buffer();
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using var str1 = fileName.ToUTF8Buffer();
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fixed (uint* p = &animsCount)
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fixed (uint* p = &animCount)
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{
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{
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var model = LoadModelAnimations(str1.AsPointer(), p);
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ModelAnimation* modelAnimations = LoadModelAnimations(str1.AsPointer(), p);
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if ((IntPtr)model == IntPtr.Zero)
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if ((IntPtr)modelAnimations == IntPtr.Zero)
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{
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{
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throw new ApplicationException("Failed to load animation");
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throw new ApplicationException("Failed to load animation");
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}
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}
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return new ReadOnlySpan<ModelAnimation>(model, (int)animsCount);
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return new ReadOnlySpan<ModelAnimation>(modelAnimations, (int)animCount);
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}
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}
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}
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}
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