mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-06-30 19:03:42 -04:00
Remove bindings project
- No longer needed. Binding code should be included directly in project for more control.
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@ -1,50 +0,0 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<RootNamespace>Bindings</RootNamespace>
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<GeneratePackageOnBuild>false</GeneratePackageOnBuild>
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<Description>Testing C# bindings for raylib, a simple and easy-to-use library to learn videogames programming.</Description>
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<PackageLicenseUrl>https://github.com/ChrisDill/Raylib-cs/blob/master/LICENSE</PackageLicenseUrl>
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<PackageIconUrl>https://github.com/ChrisDill/Raylib-cs/blob/master/Logo/raylib-cs.ico</PackageIconUrl>
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<Copyright>Copyright 2018</Copyright>
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<PackageProjectUrl>https://github.com/ChrisDill/Raylib-cs</PackageProjectUrl>
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<PackageReleaseNotes>Made for raylib 2.0</PackageReleaseNotes>
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<PackageTags>raylib csharp binding opengl gamedev</PackageTags>
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<RepositoryUrl>https://github.com/ChrisDill/Raylib-cs</RepositoryUrl>
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<Platforms>AnyCPU;x64;x86</Platforms>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<OutputPath>bin\Debug</OutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<OutputPath>bin\Debug</OutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<OutputPath>bin\Debug</OutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<Optimize>false</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Optimize>false</Optimize>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="System.Memory" Version="4.5.1" />
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</ItemGroup>
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</Project>
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