2
0
mirror of https://github.com/raylib-cs/raylib-cs synced 2025-06-30 19:03:42 -04:00

Remove bindings project

- No longer needed. Binding code should be included directly in project for more control.
This commit is contained in:
2019-02-10 16:59:56 +00:00
parent 1168407f09
commit 2725e1df2a
5 changed files with 31 additions and 72 deletions

View File

@ -1,50 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>Bindings</RootNamespace>
<GeneratePackageOnBuild>false</GeneratePackageOnBuild>
<Description>Testing C# bindings for raylib, a simple and easy-to-use library to learn videogames programming.</Description>
<PackageLicenseUrl>https://github.com/ChrisDill/Raylib-cs/blob/master/LICENSE</PackageLicenseUrl>
<PackageIconUrl>https://github.com/ChrisDill/Raylib-cs/blob/master/Logo/raylib-cs.ico</PackageIconUrl>
<Copyright>Copyright 2018</Copyright>
<PackageProjectUrl>https://github.com/ChrisDill/Raylib-cs</PackageProjectUrl>
<PackageReleaseNotes>Made for raylib 2.0</PackageReleaseNotes>
<PackageTags>raylib csharp binding opengl gamedev</PackageTags>
<RepositoryUrl>https://github.com/ChrisDill/Raylib-cs</RepositoryUrl>
<Platforms>AnyCPU;x64;x86</Platforms>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<OutputPath>bin\Debug</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<OutputPath>bin\Debug</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<OutputPath>bin\Debug</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<Optimize>false</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Optimize>false</Optimize>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="System.Memory" Version="4.5.1" />
</ItemGroup>
</Project>