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Reorganize types

- Move into types folder
- Group types based on usage
This commit is contained in:
Rgebee 2021-10-24 16:11:28 +01:00
commit 26b0a0dac4
55 changed files with 1296 additions and 1396 deletions

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@ -0,0 +1,26 @@
using System.Runtime.InteropServices;
namespace Raylib_cs
{
/// <summary>
/// RenderTexture2D type, for texture rendering
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct RenderTexture2D
{
/// <summary>
/// OpenGL Framebuffer Object (FBO) id
/// </summary>
public uint id;
/// <summary>
/// Color buffer attachment texture
/// </summary>
public Texture2D texture;
/// <summary>
/// Depth buffer attachment texture
/// </summary>
public Texture2D depth;
}
}