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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-09-09 03:01:41 -04:00

Reorganize types

- Move into types folder
- Group types based on usage
This commit is contained in:
2021-10-24 16:11:28 +01:00
parent 9b1c2269f0
commit 26b0a0dac4
55 changed files with 1296 additions and 1396 deletions

100
Raylib-cs/types/Model.cs Normal file
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using System;
using System.Numerics;
using System.Runtime.InteropServices;
namespace Raylib_cs
{
/// <summary>
/// Bone information
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct BoneInfo
{
/// <summary>
/// Bone name (char[32])
/// </summary>
public IntPtr name;
/// <summary>
/// Bone parent
/// </summary>
public int parent;
}
/// <summary>
/// Model type
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct Model
{
/// <summary>
/// Local transform matrix
/// </summary>
public Matrix4x4 transform;
/// <summary>
/// Number of meshes
/// </summary>
public int meshCount;
/// <summary>
/// Number of materials
/// </summary>
public int materialCount;
/// <summary>
/// Meshes array (Mesh *)
/// </summary>
public IntPtr meshes;
/// <summary>
/// Materials array (Material *)
/// </summary>
public IntPtr materials;
/// <summary>
/// Mesh material number (int *)
/// </summary>
public IntPtr meshMaterial;
/// <summary>
/// Number of bones
/// </summary>
public int boneCount;
/// <summary>
/// Bones information (skeleton, BoneInfo *)
/// </summary>
public IntPtr bones;
/// <summary>
/// Bones base transformation (pose, Transform *)
/// </summary>
public IntPtr bindPose;
}
/// <summary>Model animation</summary>
[StructLayout(LayoutKind.Sequential)]
public struct ModelAnimation
{
/// <summary>
/// Number of bones
/// </summary>
public int boneCount;
/// <summary>
/// Number of animation frames
/// </summary>
public int frameCount;
/// <summary>
/// Bones information (skeleton, BoneInfo *)
/// </summary>
public IntPtr bones;
/// <summary>
/// Poses array by frame (Transform **)
/// </summary>
public IntPtr framePoses;
}
}