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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-09-09 03:01:41 -04:00

Reorganize types

- Move into types folder
- Group types based on usage
This commit is contained in:
2021-10-24 16:11:28 +01:00
parent 9b1c2269f0
commit 26b0a0dac4
55 changed files with 1296 additions and 1396 deletions

View File

@@ -0,0 +1,89 @@
using System;
using System.Runtime.InteropServices;
namespace Raylib_cs
{
/// <summary>Material map index</summary>
public enum MaterialMapIndex
{
/// <summary>
/// MAP_DIFFUSE
/// </summary>
MATERIAL_MAP_ALBEDO = 0,
/// <summary>
/// MAP_SPECULAR
/// </summary>
MATERIAL_MAP_METALNESS = 1,
MATERIAL_MAP_NORMAL = 2,
MATERIAL_MAP_ROUGHNESS = 3,
MATERIAL_MAP_OCCLUSION,
MATERIAL_MAP_EMISSION,
MATERIAL_MAP_HEIGHT,
/// <summary>
/// NOTE: Uses GL_TEXTURE_CUBE_MAP
/// </summary>
MATERIAL_MAP_CUBEMAP,
/// <summary>
/// NOTE: Uses GL_TEXTURE_CUBE_MAP
/// </summary>
MATERIAL_MAP_IRRADIANCE,
/// <summary>
/// NOTE: Uses GL_TEXTURE_CUBE_MAP
/// </summary>
MATERIAL_MAP_PREFILTER,
MATERIAL_MAP_BRDF,
MATERIAL_MAP_DIFFUSE = MATERIAL_MAP_ALBEDO,
MATERIAL_MAP_SPECULAR = MATERIAL_MAP_METALNESS,
}
/// <summary>
/// Material texture map
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct MaterialMap
{
/// <summary>
/// Material map texture
/// </summary>
public Texture2D texture;
/// <summary>
/// Material map color
/// </summary>
public Color color;
/// <summary>
/// Material map value
/// </summary>
public float value;
}
/// <summary>
/// Material type (generic)
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct Material
{
/// <summary>
/// Material shader
/// </summary>
public Shader shader;
/// <summary>
/// Material maps (MaterialMap *)
/// </summary>
public IntPtr maps;
/// <summary>
/// Material generic parameters (if required, float *)
/// </summary>
public IntPtr param;
}
}