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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-09-09 03:01:41 -04:00

Reorganize types

- Move into types folder
- Group types based on usage
This commit is contained in:
2021-10-24 16:11:28 +01:00
parent 9b1c2269f0
commit 26b0a0dac4
55 changed files with 1296 additions and 1396 deletions

93
Raylib-cs/types/Font.cs Normal file
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using System;
using System.Runtime.InteropServices;
namespace Raylib_cs
{
/// <summary>Font type, defines generation method</summary>
public enum FontType
{
/// <summary>
/// Default font generation, anti-aliased
/// </summary>
FONT_DEFAULT = 0,
/// <summary>
/// Bitmap font generation, no anti-aliasing
/// </summary>
FONT_BITMAP,
/// <summary>
/// SDF font generation, requires external shader
/// </summary>
FONT_SDF
}
/// <summary>
/// GlyphInfo, font characters glyphs info
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct GlyphInfo
{
/// <summary>
/// Character value (Unicode)
/// </summary>
public int value;
/// <summary>
/// Character offset X when drawing
/// </summary>
public int offsetX;
/// <summary>
/// Character offset Y when drawing
/// </summary>
public int offsetY;
/// <summary>
/// Character advance position X
/// </summary>
public int advanceX;
/// <summary>
/// Character image data
/// </summary>
public Image image;
}
/// <summary>
/// Font, font texture and GlyphInfo array data
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct Font
{
/// <summary>
/// Base size (default chars height)
/// </summary>
public int baseSize;
/// <summary>
/// Number of characters
/// </summary>
public int glyphCount;
/// <summary>
/// Padding around the glyph characters
/// </summary>
public int glyphPadding;
/// <summary>
/// Texture atlas containing the glyphs
/// </summary>
public Texture2D texture;
/// <summary>
/// Rectangles in texture for the glyphs
/// </summary>
public IntPtr recs;
/// <summary>
/// Glyphs info data
/// </summary>
public IntPtr glyphs;
}
}