mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-09-09 03:01:41 -04:00
Reorganize types
- Move into types folder - Group types based on usage
This commit is contained in:
93
Raylib-cs/types/Font.cs
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93
Raylib-cs/types/Font.cs
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using System;
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using System.Runtime.InteropServices;
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namespace Raylib_cs
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{
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/// <summary>Font type, defines generation method</summary>
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public enum FontType
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{
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/// <summary>
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/// Default font generation, anti-aliased
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/// </summary>
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FONT_DEFAULT = 0,
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/// <summary>
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/// Bitmap font generation, no anti-aliasing
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/// </summary>
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FONT_BITMAP,
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/// <summary>
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/// SDF font generation, requires external shader
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/// </summary>
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FONT_SDF
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}
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/// <summary>
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/// GlyphInfo, font characters glyphs info
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct GlyphInfo
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{
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/// <summary>
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/// Character value (Unicode)
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/// </summary>
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public int value;
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/// <summary>
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/// Character offset X when drawing
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/// </summary>
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public int offsetX;
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/// <summary>
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/// Character offset Y when drawing
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/// </summary>
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public int offsetY;
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/// <summary>
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/// Character advance position X
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/// </summary>
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public int advanceX;
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/// <summary>
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/// Character image data
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/// </summary>
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public Image image;
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}
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/// <summary>
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/// Font, font texture and GlyphInfo array data
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct Font
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{
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/// <summary>
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/// Base size (default chars height)
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/// </summary>
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public int baseSize;
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/// <summary>
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/// Number of characters
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/// </summary>
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public int glyphCount;
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/// <summary>
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/// Padding around the glyph characters
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/// </summary>
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public int glyphPadding;
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/// <summary>
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/// Texture atlas containing the glyphs
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/// </summary>
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public Texture2D texture;
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/// <summary>
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/// Rectangles in texture for the glyphs
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/// </summary>
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public IntPtr recs;
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/// <summary>
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/// Glyphs info data
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/// </summary>
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public IntPtr glyphs;
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}
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}
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