Reorganize types
- Move into types folder - Group types based on usage
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55 changed files with 1296 additions and 1396 deletions
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namespace Raylib_cs
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{
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/// <summary>Shader location index</summary>
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public enum ShaderLocationIndex
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{
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SHADER_LOC_VERTEX_POSITION = 0,
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SHADER_LOC_VERTEX_TEXCOORD01,
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SHADER_LOC_VERTEX_TEXCOORD02,
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SHADER_LOC_VERTEX_NORMAL,
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SHADER_LOC_VERTEX_TANGENT,
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SHADER_LOC_VERTEX_COLOR,
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SHADER_LOC_MATRIX_MVP,
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SHADER_LOC_MATRIX_VIEW,
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SHADER_LOC_MATRIX_PROJECTION,
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SHADER_LOC_MATRIX_MODEL,
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SHADER_LOC_MATRIX_NORMAL,
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SHADER_LOC_VECTOR_VIEW,
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SHADER_LOC_COLOR_DIFFUSE,
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SHADER_LOC_COLOR_SPECULAR,
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SHADER_LOC_COLOR_AMBIENT,
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SHADER_LOC_MAP_ALBEDO,
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SHADER_LOC_MAP_METALNESS,
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SHADER_LOC_MAP_NORMAL,
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SHADER_LOC_MAP_ROUGHNESS,
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SHADER_LOC_MAP_OCCLUSION,
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SHADER_LOC_MAP_EMISSION,
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SHADER_LOC_MAP_HEIGHT,
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SHADER_LOC_MAP_CUBEMAP,
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SHADER_LOC_MAP_IRRADIANCE,
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SHADER_LOC_MAP_PREFILTER,
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SHADER_LOC_MAP_BRDF,
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SHADER_LOC_MAP_DIFFUSE = SHADER_LOC_MAP_ALBEDO,
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SHADER_LOC_MAP_SPECULAR = SHADER_LOC_MAP_METALNESS,
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}
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}
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