mirror of
https://github.com/raylib-cs/raylib-cs
synced 2025-07-02 19:13:43 -04:00
BREAKING: Update names of methods, variables, and other elements (#181)
Breaking change to update naming across Raylib-cs to make it more consistent with C# naming conventions. --------- Co-authored-by: MrScautHD <65916181+MrScautHD@users.noreply.github.com>
This commit is contained in:
@ -13,12 +13,12 @@ namespace Raylib_cs
|
||||
/// <summary>
|
||||
/// Bone name (char[32])
|
||||
/// </summary>
|
||||
public fixed sbyte name[32];
|
||||
public fixed sbyte Name[32];
|
||||
|
||||
/// <summary>
|
||||
/// Bone parent
|
||||
/// </summary>
|
||||
public int parent;
|
||||
public int Parent;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -30,49 +30,49 @@ namespace Raylib_cs
|
||||
/// <summary>
|
||||
/// Local transform matrix
|
||||
/// </summary>
|
||||
public Matrix4x4 transform;
|
||||
public Matrix4x4 Transform;
|
||||
|
||||
/// <summary>
|
||||
/// Number of meshes
|
||||
/// </summary>
|
||||
public int meshCount;
|
||||
public int MeshCount;
|
||||
|
||||
/// <summary>
|
||||
/// Number of materials
|
||||
/// </summary>
|
||||
public int materialCount;
|
||||
public int MaterialCount;
|
||||
|
||||
/// <summary>
|
||||
/// Meshes array (Mesh *)
|
||||
/// </summary>
|
||||
public Mesh* meshes;
|
||||
public Mesh* Meshes;
|
||||
|
||||
/// <summary>
|
||||
/// Materials array (Material *)
|
||||
/// </summary>
|
||||
public Material* materials;
|
||||
public Material* Materials;
|
||||
|
||||
/// <summary>
|
||||
/// Mesh material number (int *)
|
||||
/// </summary>
|
||||
public int* meshMaterial;
|
||||
public int* MeshMaterial;
|
||||
|
||||
/// <summary>
|
||||
/// Number of bones
|
||||
/// </summary>
|
||||
public int boneCount;
|
||||
public int BoneCount;
|
||||
|
||||
//TODO: Span
|
||||
/// <summary>
|
||||
/// Bones information (skeleton, BoneInfo *)
|
||||
/// </summary>
|
||||
public BoneInfo* bones;
|
||||
public BoneInfo* Bones;
|
||||
|
||||
//TODO: Span
|
||||
/// <summary>
|
||||
/// Bones base transformation (pose, Transform *)
|
||||
/// </summary>
|
||||
public Transform* bindPose;
|
||||
public Transform* BindPose;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -84,68 +84,62 @@ namespace Raylib_cs
|
||||
/// <summary>
|
||||
/// Number of bones
|
||||
/// </summary>
|
||||
public readonly int boneCount;
|
||||
public readonly int BoneCount;
|
||||
|
||||
/// <summary>
|
||||
/// Number of animation frames
|
||||
/// </summary>
|
||||
public readonly int frameCount;
|
||||
public readonly int FrameCount;
|
||||
|
||||
/// <summary>
|
||||
/// Bones information (skeleton, BoneInfo *)
|
||||
/// </summary>
|
||||
public readonly BoneInfo* bones;
|
||||
public readonly BoneInfo* Bones;
|
||||
|
||||
/// <inheritdoc cref="bones"/>
|
||||
public ReadOnlySpan<BoneInfo> BoneInfo => new(bones, boneCount);
|
||||
/// <inheritdoc cref="Bones"/>
|
||||
public ReadOnlySpan<BoneInfo> BoneInfo => new(Bones, BoneCount);
|
||||
|
||||
/// <summary>
|
||||
/// Poses array by frame (Transform **)
|
||||
/// </summary>
|
||||
public readonly Transform** framePoses;
|
||||
public readonly Transform** FramePoses;
|
||||
|
||||
/// <inheritdoc cref="framePoses"/>
|
||||
public FramePosesCollection FramePoses => new(framePoses, frameCount, boneCount);
|
||||
/// <inheritdoc cref="FramePoses"/>
|
||||
public FramePosesCollection FramePosesColl => new(FramePoses, FrameCount, BoneCount);
|
||||
|
||||
public struct FramePosesCollection
|
||||
{
|
||||
readonly Transform** framePoses;
|
||||
readonly Transform** _framePoses;
|
||||
|
||||
readonly int frameCount;
|
||||
readonly int _frameCount;
|
||||
|
||||
readonly int boneCount;
|
||||
readonly int _boneCount;
|
||||
|
||||
public FramePoses this[int index] => new(framePoses[index], boneCount);
|
||||
public FramePoses this[int index] => new(_framePoses[index], _boneCount);
|
||||
|
||||
public Transform this[int index1, int index2] => new FramePoses(framePoses[index1], boneCount)[index2];
|
||||
public Transform this[int index1, int index2] => new FramePoses(_framePoses[index1], _boneCount)[index2];
|
||||
|
||||
internal FramePosesCollection(Transform** framePoses, int frameCount, int boneCount)
|
||||
{
|
||||
this.framePoses = framePoses;
|
||||
this.frameCount = frameCount;
|
||||
this.boneCount = boneCount;
|
||||
this._framePoses = framePoses;
|
||||
this._frameCount = frameCount;
|
||||
this._boneCount = boneCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe struct FramePoses
|
||||
{
|
||||
readonly Transform* poses;
|
||||
readonly Transform* _poses;
|
||||
|
||||
readonly int count;
|
||||
readonly int _count;
|
||||
|
||||
public ref Transform this[int index]
|
||||
{
|
||||
get
|
||||
{
|
||||
return ref poses[index];
|
||||
}
|
||||
}
|
||||
public ref Transform this[int index] => ref _poses[index];
|
||||
|
||||
internal FramePoses(Transform* poses, int count)
|
||||
{
|
||||
this.poses = poses;
|
||||
this.count = count;
|
||||
this._poses = poses;
|
||||
this._count = count;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user