BREAKING: Update names of methods, variables, and other elements (#181)
Breaking change to update naming across Raylib-cs to make it more consistent with C# naming conventions. --------- Co-authored-by: MrScautHD <65916181+MrScautHD@users.noreply.github.com>
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30 changed files with 1282 additions and 1295 deletions
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@ -1,4 +1,3 @@
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using System;
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using System.Runtime.InteropServices;
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namespace Raylib_cs
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@ -33,27 +32,27 @@ namespace Raylib_cs
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/// <summary>
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/// Character value (Unicode)
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/// </summary>
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public int value;
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public int Value;
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/// <summary>
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/// Character offset X when drawing
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/// </summary>
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public int offsetX;
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public int OffsetX;
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/// <summary>
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/// Character offset Y when drawing
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/// </summary>
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public int offsetY;
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public int OffsetY;
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/// <summary>
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/// Character advance position X
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/// </summary>
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public int advanceX;
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public int AdvanceX;
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/// <summary>
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/// Character image data
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/// </summary>
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public Image image;
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public Image Image;
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}
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/// <summary>
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@ -65,31 +64,31 @@ namespace Raylib_cs
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/// <summary>
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/// Base size (default chars height)
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/// </summary>
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public int baseSize;
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public int BaseSize;
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/// <summary>
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/// Number of characters
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/// </summary>
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public int glyphCount;
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public int GlyphCount;
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/// <summary>
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/// Padding around the glyph characters
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/// </summary>
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public int glyphPadding;
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public int GlyphPadding;
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/// <summary>
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/// Texture atlas containing the glyphs
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/// </summary>
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public Texture2D texture;
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public Texture2D Texture;
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/// <summary>
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/// Rectangles in texture for the glyphs
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/// </summary>
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public Rectangle* recs;
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public Rectangle* Recs;
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/// <summary>
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/// Glyphs info data
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/// </summary>
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public GlyphInfo* glyphs;
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public GlyphInfo* Glyphs;
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}
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}
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