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mirror of https://github.com/raylib-cs/raylib-cs synced 2025-07-02 19:13:43 -04:00

BREAKING: Update names of methods, variables, and other elements (#181)

Breaking change to update naming across Raylib-cs to make it more consistent with C# naming conventions.

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Co-authored-by: MrScautHD <65916181+MrScautHD@users.noreply.github.com>
This commit is contained in:
2023-08-14 21:33:48 +01:00
committed by GitHub
parent 8edc98ad95
commit 23ed54cc24
30 changed files with 1280 additions and 1293 deletions

View File

@ -1,4 +1,3 @@
using System;
using System.Runtime.InteropServices;
namespace Raylib_cs
@ -33,27 +32,27 @@ namespace Raylib_cs
/// <summary>
/// Character value (Unicode)
/// </summary>
public int value;
public int Value;
/// <summary>
/// Character offset X when drawing
/// </summary>
public int offsetX;
public int OffsetX;
/// <summary>
/// Character offset Y when drawing
/// </summary>
public int offsetY;
public int OffsetY;
/// <summary>
/// Character advance position X
/// </summary>
public int advanceX;
public int AdvanceX;
/// <summary>
/// Character image data
/// </summary>
public Image image;
public Image Image;
}
/// <summary>
@ -65,31 +64,31 @@ namespace Raylib_cs
/// <summary>
/// Base size (default chars height)
/// </summary>
public int baseSize;
public int BaseSize;
/// <summary>
/// Number of characters
/// </summary>
public int glyphCount;
public int GlyphCount;
/// <summary>
/// Padding around the glyph characters
/// </summary>
public int glyphPadding;
public int GlyphPadding;
/// <summary>
/// Texture atlas containing the glyphs
/// </summary>
public Texture2D texture;
public Texture2D Texture;
/// <summary>
/// Rectangles in texture for the glyphs
/// </summary>
public Rectangle* recs;
public Rectangle* Recs;
/// <summary>
/// Glyphs info data
/// </summary>
public GlyphInfo* glyphs;
public GlyphInfo* Glyphs;
}
}