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https://github.com/raylib-cs/raylib-cs
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BREAKING: Update names of methods, variables, and other elements (#181)
Breaking change to update naming across Raylib-cs to make it more consistent with C# naming conventions. --------- Co-authored-by: MrScautHD <65916181+MrScautHD@users.noreply.github.com>
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@ -33,35 +33,35 @@ namespace Raylib_cs
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/// <summary>
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/// Camera position
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/// </summary>
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public Vector3 position;
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public Vector3 Position;
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/// <summary>
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/// Camera target it looks-at
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/// </summary>
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public Vector3 target;
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public Vector3 Target;
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/// <summary>
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/// Camera up vector (rotation over its axis)
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/// </summary>
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public Vector3 up;
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public Vector3 Up;
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/// <summary>
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/// Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
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/// </summary>
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public float fovy;
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public float FovY;
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/// <summary>
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/// Camera type, defines projection type: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
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/// </summary>
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public CameraProjection projection;
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public CameraProjection Projection;
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public Camera3D(Vector3 position, Vector3 target, Vector3 up, float fovy, CameraProjection projection)
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public Camera3D(Vector3 position, Vector3 target, Vector3 up, float fovY, CameraProjection projection)
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{
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this.position = position;
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this.target = target;
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this.up = up;
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this.fovy = fovy;
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this.projection = projection;
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this.Position = position;
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this.Target = target;
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this.Up = up;
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this.FovY = fovY;
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this.Projection = projection;
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}
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}
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}
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